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cs.GR2026
GRay: Ray Tracing 3D Gaussians Near the Speed of Splats
Yohan Poirier-Ginter, Jean-François Lalonde, George Drettakis
3D Gaussian Splatting (3DGS) is a popular representation for radiance field reconstruction, distinguished by the rendering speed of its rasterization-based renderer. While 3D Gauss…
cs.GR2026★ 2 cited
Editable Physically-based Reflections in Raytraced Gaussian Radiance Fields
Yohan Poirier-Ginter, Jeffrey Hu, Jean-François Lalonde +1
Radiance fields such as 3D Gaussian Splatting allow real-time rendering of scenes captured from photos. They also reconstruct most specular reflections with high visual quality, bu…