5 citations · 16 across the 18 of their papers we have counts for
5 papers · 1 filter
HOIGS: Human-Object Interaction Gaussian Splatting
Taewoo Kim, Suwoong Yeom, Jaehyun Pyun +6
Reconstructing dynamic scenes with complex human-object interactions is a fundamental challenge in computer vision and graphics. Existing Gaussian Splatting methods either rely on…
SeaCache: Spectral-Evolution-Aware Cache for Accelerating Diffusion Models
Jiwoo Chung, Sangeek Hyun, MinKyu Lee +5
Diffusion models are a strong backbone for visual generation, but their inherently sequential denoising process leads to slow inference. Previous methods accelerate sampling by cac…
HARMONI: Aligning Human and Scene Priors for Multi-View 4D Reconstruction
Sangmin Kim, Minhyuk Hwang, Geonho Cha +2
Recent advances in 3D foundation models have enabled joint reconstruction of humans and their surrounding environments. However, combining independently trained human and scene pri…
Video-Oasis: Rethinking Evaluation of Video Understanding
Geuntaek Lim, Sungjune Park, Jaeyun Lee +5
The inherent complexity of video understanding makes it difficult to determine whether Video-LLM benchmark performance stems from visual perception, linguistic reasoning, or knowle…
Why Can't I Open My Drawer? Mitigating Object-Driven Shortcuts in Zero-Shot Compositional Action Recognition
Geo Ahn, Inwoong Lee, Taeoh Kim +3
Zero-Shot Compositional Action Recognition (ZS-CAR) requires recognizing novel verb-object combinations composed of previously observed primitives. In this work, we tackle a key fa…