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20212026
most citedDeepSeek LLM: Scaling Open-Source Language Models with Longtermism

95 citations · 197 across the 25 of their papers we have counts for

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24 papers · 1 filter

cs.CV2026

VoT: Vision-of-Thought for Unified Multimodal Representation Alignment

Jingxiang Sun, Chao Liao, Zhengxiong Luo +6

Current text-to-image systems typically employ a "text encoder plus diffusion decoder" paradigm, in which text semantics directly modulate continuous latent noise. Despite their su…

cs.CV2026

ARM: An AutoRegressive Large Multimodal Model with Unified Discrete Representations

Junke Wang, Xiao Wang, Jiacheng Pan +16

This paper introduces ARM, a discrete representation-based AutoRegressive Model that unifies image understanding, generation, and editing within a next-token prediction framework.…

cs.CV2026

MMCORE: MultiModal COnnection with Representation Aligned Latent Embeddings

Zijie Li, Yichun Shi, Jingxiang Sun +8

We present MMCORE, a unified framework designed for multimodal image generation and editing. MMCORE leverages a pre-trained Vision-Language Model (VLM) to predict semantic visual e…

cs.CV2026

GeoDiff4D: Geometry-Aware Diffusion for 4D Head Avatar Reconstruction

Chao Xu, Xiaochen Zhao, Xiang Deng +4

Reconstructing photorealistic and animatable 4D head avatars from a single portrait image remains a fundamental challenge in computer vision. While diffusion models have enabled re…

cs.CV2026

VTok: A Unified Video Tokenizer with Decoupled Spatial-Temporal Latents

Feng Wang, Yichun Shi, Ceyuan Yang +4

This work presents VTok, a unified video tokenization framework that can be used for both generation and understanding tasks. Unlike the leading vision-language systems that tokeni…

cs.CV2025

FlexAvatar: Flexible Large Reconstruction Model for Animatable Gaussian Head Avatars with Detailed Deformation

Cheng Peng, Zhuo Su, Liao Wang +7

We present FlexAvatar, a flexible large reconstruction model for high-fidelity 3D head avatars with detailed dynamic deformation from single or sparse images, without requiring cam…

cs.CV2025

GeoSAM2: Unleashing the Power of SAM2 for 3D Part Segmentation

Ken Deng, Yunhan Yang, Jingxiang Sun +4

We introduce GeoSAM2, a prompt-controllable framework for 3D part segmentation that casts the task as multi-view 2D mask prediction. Given a textureless object, we render normal an…

cs.CV2025

MoReMouse: Monocular Reconstruction of Laboratory Mouse

Yuan Zhong, Jingxiang Sun, Zhongbin Zhang +2

Laboratory mice, particularly the C57BL/6 strain, are essential animal models in biomedical research. However, accurate 3D surface motion reconstruction of mice remains a significa…

cs.CV2025

SemanticSplat: Feed-Forward 3D Scene Understanding with Language-Aware Gaussian Fields

Qijing Li, Jingxiang Sun, Liang An +3

Holistic 3D scene understanding, which jointly models geometry, appearance, and semantics, is crucial for applications like augmented reality and robotic interaction. Existing feed…

cs.CV2025

Parametric Gaussian Human Model: Generalizable Prior for Efficient and Realistic Human Avatar Modeling

Cheng Peng, Jingxiang Sun, Yushuo Chen +3

Photorealistic and animatable human avatars are a key enabler for virtual/augmented reality, telepresence, and digital entertainment. While recent advances in 3D Gaussian Splatting…

cs.CV2024

DetailGen3D: Generative 3D Geometry Enhancement via Data-Dependent Flow

Ken Deng, Yuan-Chen Guo, Jingxiang Sun +6

Modern 3D generation methods can rapidly create shapes from sparse or single views, but their outputs often lack geometric detail due to computational constraints. We present Detai…

cs.CV2024

DreamCraft3D++: Efficient Hierarchical 3D Generation with Multi-Plane Reconstruction Model

Jingxiang Sun, Cheng Peng, Ruizhi Shao +6

We introduce DreamCraft3D++, an extension of DreamCraft3D that enables efficient high-quality generation of complex 3D assets. DreamCraft3D++ inherits the multi-stage generation pr…

cs.CV2024★ 1 cited

Human4DiT: 360-degree Human Video Generation with 4D Diffusion Transformer

Ruizhi Shao, Youxin Pang, Zerong Zheng +2

We present a novel approach for generating 360-degree high-quality, spatio-temporally coherent human videos from a single image. Our framework combines the strengths of diffusion t…

cs.CV2023★ 1 cited

VectorTalker: SVG Talking Face Generation with Progressive Vectorisation

Hao Hu, Xuan Wang, Jingxiang Sun +3

High-fidelity and efficient audio-driven talking head generation has been a key research topic in computer graphics and computer vision. In this work, we study vector image based a…

cs.CV2023

InvertAvatar: Incremental GAN Inversion for Generalized Head Avatars

Xiaochen Zhao, Jingxiang Sun, Lizhen Wang +2

While high fidelity and efficiency are central to the creation of digital head avatars, recent methods relying on 2D or 3D generative models often experience limitations such as sh…

cs.CV2023★ 25 cited

DreamCraft3D: Hierarchical 3D Generation with Bootstrapped Diffusion Prior

Jingxiang Sun, Bo Zhang, Ruizhi Shao +4

We present DreamCraft3D, a hierarchical 3D content generation method that produces high-fidelity and coherent 3D objects. We tackle the problem by leveraging a 2D reference image t…

cs.CV2023

HAvatar: High-fidelity Head Avatar via Facial Model Conditioned Neural Radiance Field

Xiaochen Zhao, Lizhen Wang, Jingxiang Sun +3

The problem of modeling an animatable 3D human head avatar under light-weight setups is of significant importance but has not been well solved. Existing 3D representations either p…

cs.CV2023★ 2 cited

Control4D: Efficient 4D Portrait Editing with Text

Ruizhi Shao, Jingxiang Sun, Cheng Peng +4

We introduce Control4D, an innovative framework for editing dynamic 4D portraits using text instructions. Our method addresses the prevalent challenges in 4D editing, notably the i…

cs.CV2023★ 1 cited

StyleAvatar: Real-time Photo-realistic Portrait Avatar from a Single Video

Lizhen Wang, Xiaochen Zhao, Jingxiang Sun +4

Face reenactment methods attempt to restore and re-animate portrait videos as realistically as possible. Existing methods face a dilemma in quality versus controllability: 2D GAN-b…

cs.CV2022★ 1 cited

High-fidelity Facial Avatar Reconstruction from Monocular Video with Generative Priors

Yunpeng Bai, Yanbo Fan, Xuan Wang +4

High-fidelity facial avatar reconstruction from a monocular video is a significant research problem in computer graphics and computer vision. Recently, Neural Radiance Field (NeRF)…

cs.CV2022★ 3 cited

Next3D: Generative Neural Texture Rasterization for 3D-Aware Head Avatars

Jingxiang Sun, Xuan Wang, Lizhen Wang +4

3D-aware generative adversarial networks (GANs) synthesize high-fidelity and multi-view-consistent facial images using only collections of single-view 2D imagery. Towards fine-grai…

cs.CV2022★ 4 cited

DiffuStereo: High Quality Human Reconstruction via Diffusion-based Stereo Using Sparse Cameras

Ruizhi Shao, Zerong Zheng, Hongwen Zhang +2

We propose DiffuStereo, a novel system using only sparse cameras (8 in this work) for high-quality 3D human reconstruction. At its core is a novel diffusion-based stereo module, wh…

cs.CV2022★ 13 cited

IDE-3D: Interactive Disentangled Editing for High-Resolution 3D-aware Portrait Synthesis

Jingxiang Sun, Xuan Wang, Yichun Shi +3

Existing 3D-aware facial generation methods face a dilemma in quality versus editability: they either generate editable results in low resolution or high-quality ones with no editi…

cs.CV2021★ 4 cited

FENeRF: Face Editing in Neural Radiance Fields

Jingxiang Sun, Xuan Wang, Yong Zhang +4

Previous portrait image generation methods roughly fall into two categories: 2D GANs and 3D-aware GANs. 2D GANs can generate high fidelity portraits but with low view consistency.…