5 papers
Coachable agents for interactive gameplay
Roberto Capobianco, Harm van Seijen, Nolan D. Bard +39
Reinforcement learning has proven to be a valuable tool in the creation of advanced AI and robotic systems, contributing to everything from game playing to robotics to foundation m…
A Champion-level Vision-based Reinforcement Learning Agent for Competitive Racing in Gran Turismo 7
Hojoon Lee, Takuma Seno, Jun Jet Tai +4
Deep reinforcement learning has achieved superhuman racing performance in high-fidelity simulators like Gran Turismo 7 (GT7). It typically utilizes global features that require ins…
Automated Reward Design for Gran Turismo
Michel Ma, Takuma Seno, Kaushik Subramanian +3
When designing reinforcement learning (RL) agents, a designer communicates the desired agent behavior through the definition of reward functions - numerical feedback given to the a…
Hyperspherical Normalization for Scalable Deep Reinforcement Learning
Hojoon Lee, Youngdo Lee, Takuma Seno +3
Scaling up the model size and computation has brought consistent performance improvements in supervised learning. However, this lesson often fails to apply to reinforcement learnin…
SimBa: Simplicity Bias for Scaling Up Parameters in Deep Reinforcement Learning
Hojoon Lee, Dongyoon Hwang, Donghu Kim +7
Recent advances in CV and NLP have been largely driven by scaling up the number of network parameters, despite traditional theories suggesting that larger networks are prone to ove…