31 citations · 31 across the 4 of their papers we have counts for
4 papers · 1 filter
GSCodec Studio: A Modular Framework for Gaussian Splat Compression
Sicheng Li, Chengzhen Wu, Hao Li +3
3D Gaussian Splatting and its extension to 4D dynamic scenes enable photorealistic, real-time rendering from real-world captures, positioning Gaussian Splats (GS) as a promising fo…
GIFStream: 4D Gaussian-based Immersive Video with Feature Stream
Hao Li, Sicheng Li, Xiang Gao +3
Immersive video offers a 6-Dof-free viewing experience, potentially playing a key role in future video technology. Recently, 4D Gaussian Splatting has gained attention as an effect…
Multi-Scale Spatial Temporal Graph Convolutional Network for Skeleton-Based Action Recognition
Zhan Chen, Sicheng Li, Bing Yang +2
Graph convolutional networks have been widely used for skeleton-based action recognition due to their excellent modeling ability of non-Euclidean data. As the graph convolution is…
MIA-Former: Efficient and Robust Vision Transformers via Multi-grained Input-Adaptation
Zhongzhi Yu, Yonggan Fu, Sicheng Li +2
ViTs are often too computationally expensive to be fitted onto real-world resource-constrained devices, due to (1) their quadratically increased complexity with the number of input…