13 citations · 23 across the 4 of their papers we have counts for
4 papers
Combining Neuroevolution with the Search for Novelty to Improve the Generation of Test Inputs for Games
Patric Feldmeier, Gordon Fraser
As games challenge traditional automated white-box test generators, the Neatest approach generates test suites consisting of neural networks that exercise the source code by playin…
PlayTest: A Gamified Test Generator for Games
Patric Feldmeier, Philipp Straubinger, Gordon Fraser
Games are usually created incrementally, requiring repeated testing of the same scenarios, which is a tedious and error-prone task for game developers. Therefore, we aim to allevia…
Learning by Viewing: Generating Test Inputs for Games by Integrating Human Gameplay Traces in Neuroevolution
Patric Feldmeier, Gordon Fraser
Although automated test generation is common in many programming domains, games still challenge test generators due to their heavy randomisation and hard-to-reach program states. N…
Neuroevolution-Based Generation of Tests and Oracles for Games
Patric Feldmeier, Gordon Fraser
Game-like programs have become increasingly popular in many software engineering domains such as mobile apps, web applications, or programming education. However, creating tests fo…