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Gabriel C. Ullmann

4 papers here

Matching runs newest-first, so older work may not be attached to this profile yet.

author position
  • first author3
  • middle author1

Across the 4 of 4 papers where every author was matched, so the position is known.

fields
  • cs.SE4
ORCID 0000-0002-3274-0789

identity via Semantic Scholar / OpenAlex

collaborators

4 papers

cs.SE2023

Visualising Game Engine Subsystem Coupling

Gabriel C. Ullmann, Yann-Gaël Guéhéneuc, Fabio Petrillo +2

Game engines support video game development by providing functionalities such as graphics rendering or input/output device management. However, their architectures are often overlo…

cs.SE2023

Assessing Video Game Balance using Autonomous Agents

Cristiano Politowski, Fabio Petrillo, Ghizlane ElBoussaidi +2

As the complexity and scope of games increase, game testing, also called playtesting, becomes an essential activity to ensure the quality of video games. Yet, the manual, ad-hoc na…

cs.SE2023

An Exploratory Approach for Game Engine Architecture Recovery

Gabriel C. Ullmann, Yann-Gaël Guéhéneuc, Fabio Petrillo +2

Game engines provide video game developers with a wide range of fundamental subsystems for creating games, such as 2D/3D graphics rendering, input device management, and audio play…

cs.SE2022

Game Engine Comparative Anatomy

Gabriel C. Ullmann, Cristiano Politowski, Yann-Gaël Guéhéneuc +1

Video game developers use game engines as a tool to manage complex aspects of game development. While engines play a big role in the success of games, to the best of our knowledge,…

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