activity
20242026
collaborators

12 papers

cs.DC2026

Practical One-Round-Trip BFT Replication

Daniel Qian, Xiyu Hao, Jinkun Geng +4

As Byzantine Fault Tolerant (BFT) protocols are increasingly adopted for user-facing applications such as payments and smart contracts, it is crucial that they provide low latency.…

cs.NI2026

Enforcing Application-Layer Policies in eBPF

Laurin Brandner, Ayush Mishra, Sebastiano Miano +3

Service meshes have recently emerged as the de-facto standard for deploying microservices. Conceptually, they provide a uniform abstraction for inter-process communication (IPC) be…

cs.NI2026

Probabilistic Fair Ordering of Events

Muhammad Haseeb, Jinkun Geng, Aurojit Panda +4

A growing class of applications depends on fair ordering, where events that occur earlier should be processed before later ones. Providing such guarantees is difficult in practice…

cs.DC2025

Scaling Point-based Differentiable Rendering for Large-scale Reconstruction

Hexu Zhao, Xiaoteng Liu, Xiwen Min +6

Point-based Differentiable Rendering (PBDR) enables high-fidelity 3D scene reconstruction, but scaling PBDR to high-resolution and large scenes requires efficient distributed train…

cs.CV2025

CLM: Removing the GPU Memory Barrier for 3D Gaussian Splatting

Hexu Zhao, Xiwen Min, Xiaoteng Liu +6

3D Gaussian Splatting (3DGS) is an increasingly popular novel view synthesis approach due to its fast rendering time, and high-quality output. However, scaling 3DGS to large (or in…

cs.CV2025

On Scaling Up 3D Gaussian Splatting Training

Hexu Zhao, Haoyang Weng, Daohan Lu +4

3D Gaussian Splatting (3DGS) is increasingly popular for 3D reconstruction due to its superior visual quality and rendering speed. However, 3DGS training currently occurs on a sing…