collaborators

10 papers

cs.CV2026

InvSplat: Inverse Feed-Forward Scene Splatting

Polina Karpikova, Wenjing Bian, Haofei Xu +2

Inverse rendering aims to recover both 3D geometry and physically meaningful material properties from images, enabling applications such as relighting and novel view synthesis. Opt…

cs.CV2026

AEGIR: Modeling Area Emitters for Indoor Inverse Rendering using Gaussian Splatting

Mohamed Shawky Sabae, Philipp Langsteiner, Jan-Niklas Dihlmann +1

Inverse rendering requires separating illumination from surface materials, which is highly ambiguous due to their tight coupling in observed images. While Gaussian Splatting is eff…

cs.CV2026

From Phase to Phenomenon: Self-Supervised Learning of Subsurface Scattering with Minimal Phase-shift Inputs

Arjun Majumdar, Raphael Braun, Andreas Engelhardt +1

We propose a self-supervised pretraining framework for learning sub-surface scattering (SSS) light transport representations from minimal input. Our method leverages a stereo proje…

cs.CV2026

Arbor: Explicit Geometric Conditioning for Controllable 3D Asset Generation

Jan-Niklas Dihlmann, Andreas Engelhardt, Simon Donne +2

Text and image conditioned 3D models now generate convincing assets, but they still offer little direct control over the space an object should occupy or avoid. In authoring, this…

cs.CV2026

Neural Acquisition & Representation of Subsurface Scattering

Arjun Majumdar, Raphael Braun, Hendrik Lensch

We present a method to acquire and estimate the sub-surface scattering properties of light transport at a highly detailed level by learning the pixel footprint response at each poi…

cs.CV2026

ReLi3D: Relightable Multi-view 3D Reconstruction with Disentangled Illumination

Jan-Niklas Dihlmann, Mark Boss, Simon Donne +3

Reconstructing 3D assets from images has long required separate pipelines for geometry reconstruction, material estimation, and illumination recovery, each with distinct limitation…