20 papers
AgenticSTS: A Bounded-Memory Testbed for Long-Horizon LLM Agents
Xiangchen Cheng, Yunwei Jiang, Jianwen Sun +7
Memory for a long-horizon LLM agent is a contract about what each future decision is allowed to see. The simplest contract appends past observations, tool calls, and reflections to…
LaGen: Towards Autoregressive LiDAR Scene Generation
Sizhuo Zhou, Xiaosong Jia, Fanrui Zhang +7
Generative world models for autonomous driving (AD) are of great value in applications such as data augmentation, closed-loop simulation, and safety-critical scenario evaluation. U…
JAMER: Project-Level Code Framework Dataset and Benchmark on Professional Game Engines
Jianwen Sun, Chuanhao Li, Zizhen Li +5
Current AI-driven game development has made substantial progress in asset generation, gameplay design, and web-based game coding, yet project-level code engineering on professional…
AutoBG: A Board Game Design Assistant with Interactive Ideation, Iterative Rulebook Generation, and Individualized Feedback
Zizhen Li, Chuanhao Li, Yibin Wang +6
Designing a board game demands both thinking as a designer and experiencing as a player, while iterating through repeated prototyping and playtesting cycles, making it a cognitivel…
Faithful, Enriched, and Precise: Benchmarking Natural-Science Illustration Generation by T2I models
Yifan Chang, Jiaxin Ai, Jianwen Sun +9
Scientific illustrations are essential tools for communicating research findings, especially in natural science, where they visualize complex concepts and processes. As Text-to-Ima…
MeepleLM: A Virtual Playtester Simulating Diverse Subjective Experiences
Zizhen Li, Chuanhao Li, Yibin Wang +7
Recent advancements have expanded the role of Large Language Models in board games from playing agents to creative co-designers. However, a critical gap remains: current systems la…