collaborators

19 papers

cs.CV2026

PointDiT: Pixel-Space Diffusion for Monocular Geometry Estimation

Haofei Xu, Rundi Wu, Philipp Henzler +7

State-of-the-art single-image 3D reconstruction methods often rely on complex hybrid architectures and loss functions, or compress geometry into latent spaces in order to leverage…

cs.CV2026

AugSplat: Radiance Field-Informed Gaussian Splatting for Sparse-View Settings

Lorenzo Lazzaroni, Riccardo Bollati, Daniel Barath +2

Generating high-quality novel views at real-time frame rates remains a central challenge in 3D vision, particularly in sparse-view scenarios. Neural radiance fields have demonstrat…

cs.CV2026

DynaTok: Token-Based 4D Reconstruction from Partial Point Clouds

Weirong Chen, Keisuke Tateno, Hidenobu Matsuki +3

We address 4D reconstruction from partial point cloud sequences, where depth-sensor observations are incomplete, unordered, and lack explicit temporal correspondences. This geometr…

cs.RO2026

DiskChunGS: Large-Scale 3D Gaussian SLAM Through Chunk-Based Memory Management

Casimir Feldmann, Maximum Wilder-Smith, Vaishakh Patil +4

Recent advances in 3D Gaussian Splatting (3DGS) have demonstrated impressive results for novel view synthesis with real-time rendering capabilities. However, integrating 3DGS with…

cs.CV2026

OpenGaFF: Open-Vocabulary Gaussian Feature Field with Codebook Attention

Kunyi Li, Michael Niemeyer, Sen Wang +3

Understanding open-vocabulary 3D scenes with Gaussian-based representations remains challenging due to fragmented and spatially inconsistent semantic predictions across multi-view…

cs.CV2026

SING3R-SLAM: Submap-based Indoor Monocular Gaussian SLAM with 3D Reconstruction Priors

Kunyi Li, Michael Niemeyer, Sen Wang +3

Recent advances in dense 3D reconstruction have demonstrated strong capability in accurately capturing local geometry. However, extending these methods to incremental global recons…