activity
20242026
collaborators

11 papers

cs.CV2026

PointDiT: Pixel-Space Diffusion for Monocular Geometry Estimation

Haofei Xu, Rundi Wu, Philipp Henzler +7

State-of-the-art single-image 3D reconstruction methods often rely on complex hybrid architectures and loss functions, or compress geometry into latent spaces in order to leverage…

cs.CV2026

FLAT: Feedforward Latent Triangle Splatting for Geometrically Accurate Scene Generation

Orest Kupyn, Goutam Bhat, Philipp Henzler +3

Generating explorable 3D scenes from a single image requires strong generative priors and accurate geometric representations suitable for downstream use. Current video diffusion mo…

cs.CV2026

Epipolar Geometry Improves Video Generation Models

Orest Kupyn, Théo Uscidda, Marta Tintore Gazulla +3

Video generation models have advanced significantly through the latent diffusion transformers trained with rectified flow techniques. Yet these models still struggle with geometric…

cs.CV2026

Stepper: Stepwise Immersive Scene Generation with Multiview Panoramas

Felix Wimbauer, Fabian Manhardt, Michael Oechsle +4

The synthesis of immersive 3D scenes from text is rapidly maturing, driven by novel video generative models and feed-forward 3D reconstruction, with vast potential in AR/VR and wor…

cs.CV2025

LODGE: Level-of-Detail Large-Scale Gaussian Splatting with Efficient Rendering

Jonas Kulhanek, Marie-Julie Rakotosaona, Fabian Manhardt +5

In this work, we present a novel level-of-detail (LOD) method for 3D Gaussian Splatting that enables real-time rendering of large-scale scenes on memory-constrained devices. Our ap…

cs.CV2025

Learning Neural Exposure Fields for View Synthesis

Michael Niemeyer, Fabian Manhardt, Marie-Julie Rakotosaona +5

Recent advances in neural scene representations have led to unprecedented quality in 3D reconstruction and view synthesis. Despite achieving high-quality results for common benchma…