activity
20242026
collaborators

12 papers

cs.CV2026

PointDiT: Pixel-Space Diffusion for Monocular Geometry Estimation

Haofei Xu, Rundi Wu, Philipp Henzler +7

State-of-the-art single-image 3D reconstruction methods often rely on complex hybrid architectures and loss functions, or compress geometry into latent spaces in order to leverage…

cs.CV2026

FLAT: Feedforward Latent Triangle Splatting for Geometrically Accurate Scene Generation

Orest Kupyn, Goutam Bhat, Philipp Henzler +3

Generating explorable 3D scenes from a single image requires strong generative priors and accurate geometric representations suitable for downstream use. Current video diffusion mo…

cs.CV2026

CityRAG: Stepping Into a City via Spatially-Grounded Video Generation

Gene Chou, Charles Herrmann, Kyle Genova +6

We address the problem of generating a 3D-consistent, navigable environment that is spatially grounded: a simulation of a real location. Existing video generative models can produc…

cs.CV2026

UFO-4D: Unposed Feedforward 4D Reconstruction from Two Images

Junhwa Hur, Charles Herrmann, Songyou Peng +4

Dense 4D reconstruction from unposed images remains a critical challenge, with current methods relying on slow test-time optimization or fragmented, task-specific feedforward model…

cs.CV2026

GR3EN: Generative Relighting for 3D Environments

Xiaoyan Xing, Philipp Henzler, Junhwa Hur +4

We present a method for relighting 3D reconstructions of large room-scale environments. Existing solutions for 3D scene relighting often require solving under-determined or ill-con…

cs.CV2025

VLIC: Vision-Language Models As Perceptual Judges for Human-Aligned Image Compression

Kyle Sargent, Ruiqi Gao, Philipp Henzler +5

Evaluations of image compression performance which include human preferences have generally found that naive distortion functions such as MSE are insufficiently aligned to human pe…