activity
20242026
collaborators

8 papers

cs.CV2026

PointDiT: Pixel-Space Diffusion for Monocular Geometry Estimation

Haofei Xu, Rundi Wu, Philipp Henzler +7

State-of-the-art single-image 3D reconstruction methods often rely on complex hybrid architectures and loss functions, or compress geometry into latent spaces in order to leverage…

cs.CV2026

Pixel Cube: Diffusion-based Portrait Video Relighting Through Realistic Lighting Reproduction

Yufan Zhang, Yu Ji, Ayo Ajiboye +4

We present a diffusion-based method for relighting dynamic portrait videos with photorealism and temporal consistency. Our method is fueled by a hybrid training dataset that consis…

cs.CV2026

ViPS: Video-informed Pose Spaces for Auto-Rigged Meshes

Honglin Chen, Karran Pandey, Rundi Wu +6

Kinematic rigs provide a structured interface for articulating 3D meshes but lack any associated pose space, i.e., an explicit representation of the plausible manifold of joint con…

cs.CV2026

ZipMap: Linear-Time Stateful 3D Reconstruction via Test-Time Training

Haian Jin, Rundi Wu, Tianyuan Zhang +4

Feed-forward transformer models have driven rapid progress in 3D vision, but state-of-the-art methods such as VGGT and have a computational cost that scales quadratically wi…

cs.GR2025

Spatiotemporally Consistent Indoor Lighting Estimation with Diffusion Priors

Mutian Tong, Rundi Wu, Changxi Zheng

Indoor lighting estimation from a single image or video remains a challenge due to its highly ill-posed nature, especially when the lighting condition of the scene varies spatially…

cs.CV2025

VLMaterial: Procedural Material Generation with Large Vision-Language Models

Beichen Li, Rundi Wu, Armando Solar-Lezama +4

Procedural materials, represented as functional node graphs, are ubiquitous in computer graphics for photorealistic material appearance design. They allow users to perform intuitiv…