47 citations · 53 across the 5 of their papers we have counts for
5 papers
Revising Densification in Gaussian Splatting
Samuel Rota Bulò, Lorenzo Porzi, Peter Kontschieder
In this paper, we address the limitations of Adaptive Density Control (ADC) in 3D Gaussian Splatting (3DGS), a scene representation method achieving high-quality, photorealistic re…
Robust Gaussian Splatting
François Darmon, Lorenzo Porzi, Samuel Rota-Bulò +1
In this paper, we address common error sources for 3D Gaussian Splatting (3DGS) including blur, imperfect camera poses, and color inconsistencies, with the goal of improving its ro…
Multi-Level Neural Scene Graphs for Dynamic Urban Environments
Tobias Fischer, Lorenzo Porzi, Samuel Rota Bulò +2
We estimate the radiance field of large-scale dynamic areas from multiple vehicle captures under varying environmental conditions. Previous works in this domain are either restrict…
VR-NeRF: High-Fidelity Virtualized Walkable Spaces
Linning Xu, Vasu Agrawal, William Laney +10
We present an end-to-end system for the high-fidelity capture, model reconstruction, and real-time rendering of walkable spaces in virtual reality using neural radiance fields. To…
OrienterNet: Visual Localization in 2D Public Maps with Neural Matching
Paul-Edouard Sarlin, Daniel DeTone, Tsun-Yi Yang +7
Humans can orient themselves in their 3D environments using simple 2D maps. Differently, algorithms for visual localization mostly rely on complex 3D point clouds that are expensiv…