most citedVR-NeRF: High-Fidelity Virtualized Walkable Spaces

47 citations · 53 across the 5 of their papers we have counts for

collaborators

5 papers

cs.CV20242 cited

Revising Densification in Gaussian Splatting

Samuel Rota Bulò, Lorenzo Porzi, Peter Kontschieder

In this paper, we address the limitations of Adaptive Density Control (ADC) in 3D Gaussian Splatting (3DGS), a scene representation method achieving high-quality, photorealistic re…

cs.CV20244 cited

Robust Gaussian Splatting

François Darmon, Lorenzo Porzi, Samuel Rota-Bulò +1

In this paper, we address common error sources for 3D Gaussian Splatting (3DGS) including blur, imperfect camera poses, and color inconsistencies, with the goal of improving its ro…

cs.CV2024

Multi-Level Neural Scene Graphs for Dynamic Urban Environments

Tobias Fischer, Lorenzo Porzi, Samuel Rota Bulò +2

We estimate the radiance field of large-scale dynamic areas from multiple vehicle captures under varying environmental conditions. Previous works in this domain are either restrict…

cs.CV202347 cited

VR-NeRF: High-Fidelity Virtualized Walkable Spaces

Linning Xu, Vasu Agrawal, William Laney +10

We present an end-to-end system for the high-fidelity capture, model reconstruction, and real-time rendering of walkable spaces in virtual reality using neural radiance fields. To…

cs.CV2023

OrienterNet: Visual Localization in 2D Public Maps with Neural Matching

Paul-Edouard Sarlin, Daniel DeTone, Tsun-Yi Yang +7

Humans can orient themselves in their 3D environments using simple 2D maps. Differently, algorithms for visual localization mostly rely on complex 3D point clouds that are expensiv…