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20242026
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cs.CV2026

HandsOnWorld: Unconstrained Egocentric Video Generation with Camera-Disentangled Hand Control

Yushuo Chen, Xiaoyu Shi, Xiaoshi Wu +3

We present HandsOnWorld, a framework for hand-controlled egocentric video generation that learns directly from unconstrained monocular video. Prior generators depend on 3D hand ann…

cs.CV2026

SynAgent: Generalizable Cooperative Humanoid Manipulation via Solo-to-Cooperative Agent Synergy

Wei Yao, Haohan Ma, Hongwen Zhang +6

Controllable cooperative humanoid manipulation is a fundamental yet challenging problem for embodied intelligence, due to severe data scarcity, complexities in multi-agent coordina…

cs.CV2026

OmniHands: Towards Robust 4D Hand Mesh Recovery via A Versatile Transformer

Dixuan Lin, Yuxiang Zhang, Mengcheng Li +5

In this paper, we introduce OmniHands, a universal approach to recovering interactive hand meshes and their relative movement from monocular or multi-view inputs. Our approach addr…

cs.CV2025

HOSIG: Full-Body Human-Object-Scene Interaction Generation with Hierarchical Scene Perception

Wei Yao, Yunlian Sun, Hongwen Zhang +2

Generating high-fidelity full-body human interactions with dynamic objects and static scenes remains a critical challenge in computer graphics and animation. Existing methods for h…

cs.CV2025

X-NeMo: Expressive Neural Motion Reenactment via Disentangled Latent Attention

Xiaochen Zhao, Hongyi Xu, Guoxian Song +6

We propose X-NeMo, a novel zero-shot diffusion-based portrait animation pipeline that animates a static portrait using facial movements from a driving video of a different individu…

cs.CV2025

SViMo: Synchronized Diffusion for Video and Motion Generation in Hand-object Interaction Scenarios

Lingwei Dang, Ruizhi Shao, Hongwen Zhang +3

Hand-Object Interaction (HOI) generation has significant application potential. However, current 3D HOI motion generation approaches heavily rely on predefined 3D object models and…