12 citations · 21 across the 6 of their papers we have counts for
6 papers
Genie: Generative Interactive Environments
Jake Bruce, Michael Dennis, Ashley Edwards +22
We introduce Genie, the first generative interactive environment trained in an unsupervised manner from unlabelled Internet videos. The model can be prompted to generate an endless…
Stabilizing Unsupervised Environment Design with a Learned Adversary
Ishita Mediratta, Minqi Jiang, Jack Parker-Holder +3
A key challenge in training generally-capable agents is the design of training tasks that facilitate broad generalization and robustness to environment variations. This challenge m…
Who Needs to Know? Minimal Knowledge for Optimal Coordination
Niklas Lauffer, Ameesh Shah, Micah Carroll +2
To optimally coordinate with others in cooperative games, it is often crucial to have information about one's collaborators: successful driving requires understanding which side of…
MAESTRO: Open-Ended Environment Design for Multi-Agent Reinforcement Learning
Mikayel Samvelyan, Akbir Khan, Michael Dennis +5
Open-ended learning methods that automatically generate a curriculum of increasingly challenging tasks serve as a promising avenue toward generally capable reinforcement learning a…
Cooperative and uncooperative institution designs: Surprises and problems in open-source game theory
Andrew Critch, Michael Dennis, Stuart Russell
It is increasingly possible for real-world agents, such as software-based agents or human institutions, to view the internal programming of other such agents that they interact wit…
Grounding Aleatoric Uncertainty for Unsupervised Environment Design
Minqi Jiang, Michael Dennis, Jack Parker-Holder +5
Adaptive curricula in reinforcement learning (RL) have proven effective for producing policies robust to discrepancies between the train and test environment. Recently, the Unsuper…