4 papers
Esports and Physiological Tremor a StarCraft 2 Tournament Study
Andrzej BiaÅecki, Izabela Ghafour, Szymon KuliÅ +2
Physiological tremor of the upper limb is a sensitive neuromuscular indicator that may be modulated by cognitive load and competitive stress, yet its behaviour in real esports cond…
Play Like Champions: Counterfactual Feedback Generation in Latent Space
Andrzej BiaÅecki, Adam Mastalerz, Han Zhou
Recent advances in reinforcement learning have produced superhuman agents across a wide range of competitive games. As a byproduct, researchers have begun studying how these agents…
SC2Tools: StarCraft II Toolset and Dataset API
Andrzej BiaÅecki, Piotr BiaÅecki, Piotr SowiÅski +2
Computer games, as fully controlled simulated environments, have been utilized in significant scientific studies demonstrating the application of Reinforcement Learning (RL). Gamin…
Esports Training, Periodization, and Software -- a Scoping Review
Andrzej BiaÅecki, BartÅomiej Michalak, Jan Gajewski
Electronic sports (esports) and research on this emerging field are interdisciplinary in nature. By extension, it is essential to understand how to standardize and structure traini…