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20192026
most citedDigital Transformations of Classrooms in Virtual Reality

68 citations · 325 across the 30 of their papers we have counts for

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Showing cs.HCShow all

20 papers · 1 filter

cs.HC2026

Skin-Deep Bias: How Avatar Appearances Shape Perceptions of AI Hiring

Ka Hei Carrie Lau, Philipp Stark, Efe Bozkir +1

Artificial intelligence is increasingly used in hiring, raising concerns about how applicants perceive these systems. While prior work on algorithmic fairness has emphasized techni…

cs.HC2026★ 1 cited

Exploring Organizational Readiness and Ecosystem Coordination for Industrial XR

Hasan Tarik Akbaba, Efe Bozkir, Anna Puhl +2

Extended Reality (XR) offers transformative potential for industrial support, training, and maintenance; yet, widespread adoption lags despite demonstrated occupational value and h…

cs.HC2025

Exploring User Acceptance and Concerns toward LLM-powered Conversational Agents in Immersive Extended Reality

Efe Bozkir, Enkelejda Kasneci

The rapid development of generative artificial intelligence (AI) and large language models (LLMs), and the availability of services that make them accessible, have led the general…

cs.HC2025★ 1 cited

The Impact of Device Type, Data Practices, and Use Case Scenarios on Privacy Concerns about Eye-tracked Augmented Reality in the United States and Germany

Efe Bozkir, Babette Bühler, Xiaoyuan Wu +3

Augmented reality technology will likely be prevalent with more affordable head-mounted displays. Integrating novel interaction modalities, such as eye trackers into head-mounted d…

cs.HC2025

Examining the Role of LLM-Driven Interactions on Attention and Cognitive Engagement in Virtual Classrooms

Suleyman Ozdel, Can Sarpkaya, Efe Bozkir +2

Transforming educational technologies through the integration of large language models (LLMs) and virtual reality (VR) offers the potential for immersive and interactive learning e…

cs.HC2025

Exploring Context-aware and LLM-driven Locomotion for Immersive Virtual Reality

Suleyman Ozdel, Kadir Burak Buldu, Enkelejda Kasneci +1

Locomotion plays a crucial role in shaping the user experience within virtual reality environments. In particular, hands-free locomotion offers a valuable alternative by supporting…

cs.HC2024★ 2 cited

Adaptive Gen-AI Guidance in Virtual Reality: A Multimodal Exploration of Engagement in Neapolitan Pizza-Making

Ka Hei Carrie Lau, Sema Sen, Philipp Stark +2

Virtual reality (VR) offers promising opportunities for procedural learning, particularly in preserving intangible cultural heritage. Advances in generative artificial intelligence…

cs.HC2024★ 6 cited

CUIfy the XR: An Open-Source Package to Embed LLM-powered Conversational Agents in XR

Kadir Burak Buldu, Süleyman Özdel, Ka Hei Carrie Lau +6

Recent developments in computer graphics, machine learning, and sensor technologies enable numerous opportunities for extended reality (XR) setups for everyday life, from skills tr…

cs.HC2024

Wrapped in Anansi's Web: Unweaving the Impacts of Generative-AI Personalization and VR Immersion in Oral Storytelling

Ka Hei Carrie Lau, Bhada Yun, Samuel Saruba +2

Oral traditions, vital to cultural identity, are losing relevance among youth due to the dominance of modern media. This study addresses the revitalization of these traditions by r…

cs.HC2024★ 9 cited

Evaluating Usability and Engagement of Large Language Models in Virtual Reality for Traditional Scottish Curling

Ka Hei Carrie Lau, Efe Bozkir, Hong Gao +1

This paper explores the innovative application of Large Language Models (LLMs) in Virtual Reality (VR) environments to promote heritage education, focusing on traditional Scottish…

cs.HC2024★ 4 cited

Introduction to Eye Tracking: A Hands-On Tutorial for Students and Practitioners

Enkelejda Kasneci, Hong Gao, Suleyman Ozdel +6

Eye-tracking technology is widely used in various application areas such as psychology, neuroscience, marketing, and human-computer interaction, as it is a valuable tool for unders…

cs.HC2024★ 24 cited

Automated Assessment of Encouragement and Warmth in Classrooms Leveraging Multimodal Emotional Features and ChatGPT

Ruikun Hou, Tim Fütterer, Babette Bühler +4

Classroom observation protocols standardize the assessment of teaching effectiveness and facilitate comprehension of classroom interactions. Whereas these protocols offer teachers…

cs.HC2024

On Task and in Sync: Examining the Relationship between Gaze Synchrony and Self-Reported Attention During Video Lecture Learning

Babette Bühler, Efe Bozkir, Hannah Deininger +3

Successful learning depends on learners' ability to sustain attention, which is particularly challenging in online education due to limited teacher interaction. A potential indicat…

cs.HC2024★ 48 cited

Embedding Large Language Models into Extended Reality: Opportunities and Challenges for Inclusion, Engagement, and Privacy

Efe Bozkir, Süleyman Özdel, Ka Hei Carrie Lau +3

Advances in artificial intelligence and human-computer interaction will likely lead to extended reality (XR) becoming pervasive. While XR can provide users with interactive, engagi…

cs.HC2024★ 5 cited

User Intent Recognition and Satisfaction with Large Language Models: A User Study with ChatGPT

Anna Bodonhelyi, Efe Bozkir, Shuo Yang +2

The rapid evolution of LLMs represents an impactful paradigm shift in digital interaction and content engagement. While they encode vast amounts of human-generated knowledge and ex…

cs.HC2023★ 18 cited

Eye-tracked Virtual Reality: A Comprehensive Survey on Methods and Privacy Challenges

Efe Bozkir, Süleyman Özdel, Mengdi Wang +5

The latest developments in computer hardware, sensor technologies, and artificial intelligence can make virtual reality (VR) and virtual spaces an important part of human everyday…

cs.HC2022★ 6 cited

User Trust on an Explainable AI-based Medical Diagnosis Support System

Yao Rong, Nora Castner, Efe Bozkir +1

Recent research has supported that system explainability improves user trust and willingness to use medical AI for diagnostic support. In this paper, we use chest disease diagnosis…

cs.HC2022★ 3 cited

Towards Everyday Virtual Reality through Eye Tracking

Efe Bozkir

With developments in computer graphics, hardware technology, perception engineering, and human-computer interaction, virtual reality and virtual environments are becoming more inte…

cs.HC2021★ 68 cited

Digital Transformations of Classrooms in Virtual Reality

Hong Gao, Efe Bozkir, Lisa Hasenbein +3

With rapid developments in consumer-level head-mounted displays and computer graphics, immersive VR has the potential to take online and remote learning closer to real-world settin…

cs.HC2020★ 3 cited

Eye Tracking Data Collection Protocol for VR for Remotely Located Subjects using Blockchain and Smart Contracts

Efe Bozkir, Shahram Eivazi, Mete Akgün +1

Eye tracking data collection in the virtual reality context is typically carried out in laboratory settings, which usually limits the number of participants or consumes at least se…