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cs.GR2022★ 4 cited
Deep scene-scale material estimation from multi-view indoor captures
Siddhant Prakash, Gilles Rainer, Adrien Bousseau +1
The movie and video game industries have adopted photogrammetry as a way to create digital 3D assets from multiple photographs of a real-world scene. But photogrammetry algorithms…
cs.GR2021
Neural BRDF Representation and Importance Sampling
Alejandro Sztrajman, Gilles Rainer, Tobias Ritschel +1
Controlled capture of real-world material appearance yields tabulated sets of highly realistic reflectance data. In practice, however, its high memory footprint requires compressin…