5 citations · 6 across the 5 of their papers we have counts for
5 papers
Automatic Testing and Validation of Level of Detail Reductions Through Supervised Learning
Matilda Tamm, Olivia Shamon, Hector Anadon Leon +2
Modern video games are rapidly growing in size and scale, and to create rich and interesting environments, a large amount of content is needed. As a consequence, often several thou…
Towards Informed Design and Validation Assistance in Computer Games Using Imitation Learning
Alessandro Sestini, Joakim Bergdahl, Konrad Tollmar +2
In games, as in and many other domains, design validation and testing is a huge challenge as systems are growing in size and manual testing is becoming infeasible. This paper propo…
CCPT: Automatic Gameplay Testing and Validation with Curiosity-Conditioned Proximal Trajectories
Alessandro Sestini, Linus Gisslén, Joakim Bergdahl +2
This paper proposes a novel deep reinforcement learning algorithm to perform automatic analysis and detection of gameplay issues in complex 3D navigation environments. The Curiosit…
Improving Playtesting Coverage via Curiosity Driven Reinforcement Learning Agents
Camilo Gordillo, Joakim Bergdahl, Konrad Tollmar +1
As modern games continue growing both in size and complexity, it has become more challenging to ensure that all the relevant content is tested and that any potential issue is prope…
Adversarial Reinforcement Learning for Procedural Content Generation
Linus Gisslén, Andy Eakins, Camilo Gordillo +2
We present a new approach ARLPCG: Adversarial Reinforcement Learning for Procedural Content Generation, which procedurally generates and tests previously unseen environments with a…