activity
20212026
most citedEgoBody: Human Body Shape and Motion of Interacting People from Head-Mounted Devices

1 citations · 2 across the 13 of their papers we have counts for

collaborators

14 papers

cs.RO2026

AHEAD: Anticipatory Hand-Driven Teleoperation via Human Intent Prediction

Seok Joon Kim, Junho Lee, Federica Spinola +2

Direct hand-driven teleoperation maps an operator's hand motion to robot end-effector commands at every frame, enabling precise control, but it requires constant monitoring and cor…

cs.CV2026

Hand-4DGS: Feed-Forward 3D Gaussian Splatting for 4D Hand Reconstruction from Egocentric Videos

Jeongmin Bae, Seoha Kim, Marc Pollefeys +3

Dynamic 3D hand reconstruction from egocentric videos is essential for next-generation computing platforms such as AR/VR and AI glasses. Despite its importance, most prior works fo…

cs.CV2026

PROSE: Training-Free Egocentric Scene Registration with Vision-Language Models

Zhiang Chen, Nahyuk Lee, Boyang Sun +4

Registering two captures of the same indoor space taken at different times underpins persistent spatial memory for robots and AR systems, yet the realistic version of this task is…

cs.CV2026

EgoXtreme: A Dataset for Robust Object Pose Estimation in Egocentric Views under Extreme Conditions

Taegyoon Yoon, Yegyu Han, Seojin Ji +4

Smart glass is emerging as an useful device since it provides plenty of insights under hands-busy, eyes-on-task situations. To understand the context of the wearer, 6D object pose…

cs.CV2026

Recognising BSL Fingerspelling in Continuous Signing Sequences

Alyssa Chan, Taein Kwon, Andrew Zisserman

Fingerspelling is a critical component of British Sign Language (BSL), used to spell proper names, technical terms, and words that lack established lexical signs. Fingerspelling re…

cs.CV2025

EgoWorld: Translating Exocentric View to Egocentric View using Rich Exocentric Observations

Junho Park, Andrew Sangwoo Ye, Taein Kwon

Egocentric vision is essential for both human and machine visual understanding, particularly in capturing the detailed hand-object interactions needed for manipulation tasks. Trans…

cs.CV2025

Multi Activity Sequence Alignment via Implicit Clustering

Taein Kwon, Zador Pataki, Mahdi Rad +1

Self-supervised temporal sequence alignment can provide rich and effective representations for a wide range of applications. However, existing methods for achieving optimal perform…

cs.CV2025

Understanding Co-speech Gestures in-the-wild

Sindhu B Hegde, K R Prajwal, Taein Kwon +1

Co-speech gestures play a vital role in non-verbal communication. In this paper, we introduce a new framework for co-speech gesture understanding in the wild. Specifically, we prop…

cs.CV2024★ 1 cited

EgoPressure: A Dataset for Hand Pressure and Pose Estimation in Egocentric Vision

Yiming Zhao, Taein Kwon, Paul Streli +2

Touch contact and pressure are essential for understanding how humans interact with and manipulate objects, insights which can significantly benefit applications in mixed reality a…

cs.CV2023

HoloAssist: an Egocentric Human Interaction Dataset for Interactive AI Assistants in the Real World

Xin Wang, Taein Kwon, Mahdi Rad +9

Building an interactive AI assistant that can perceive, reason, and collaborate with humans in the real world has been a long-standing pursuit in the AI community. This work is par…

cs.CV2023

CaSAR: Contact-aware Skeletal Action Recognition

Junan Lin, Zhichao Sun, Enjie Cao +3

Skeletal Action recognition from an egocentric view is important for applications such as interfaces in AR/VR glasses and human-robot interaction, where the device has limited reso…

cs.CV2022

Context-Aware Sequence Alignment using 4D Skeletal Augmentation

Taein Kwon, Bugra Tekin, Siyu Tang +1

Temporal alignment of fine-grained human actions in videos is important for numerous applications in computer vision, robotics, and mixed reality. State-of-the-art methods directly…

cs.CV2021★ 1 cited

EgoBody: Human Body Shape and Motion of Interacting People from Head-Mounted Devices

Siwei Zhang, Qianli Ma, Yan Zhang +5

Understanding social interactions from egocentric views is crucial for many applications, ranging from assistive robotics to AR/VR. Key to reasoning about interactions is to unders…

cs.CV2021

H2O: Two Hands Manipulating Objects for First Person Interaction Recognition

Taein Kwon, Bugra Tekin, Jan Stuhmer +2

We present a comprehensive framework for egocentric interaction recognition using markerless 3D annotations of two hands manipulating objects. To this end, we propose a method to c…