80 citations · 89 across the 10 of their papers we have counts for
9 papers · 1 filter
P-CORE: Self-Supervised Surface Consistency for Point-Based Neural Editing
Yanshu Zhang, Shichong Peng, Mehran Aghabozorgi +2
Advances in neural rendering have enabled high-fidelity multi-view reconstruction of 3D scenes. However, free-form non-rigid shape editing remains a significant challenge. Point-ba…
PointGT: Simultaneous Geometry and Texture Editing for Point-Based Representations
Yanshu Zhang, George Shramko, Pratul P. Srinivasan +1
We present PointGT, a point-based 3D representation that enables simultaneous editing of object geometry and appearance. Existing reconstruction and view synthesis techniques produ…
RigPAPR: Rig-Based Animation of Static Neural Point Clouds from a Fixed-Viewpoint Video
Shichong Peng, Yanshu Zhang, Ke Li
Static neural point reconstructions capture a subject at high fidelity from posed images. Given such a reconstruction, we aim to animate it to follow a monocular fixed-viewpoint dr…
CADSpotting: Robust Panoptic Symbol Spotting on Large-Scale CAD Drawings
Fuyi Yang, Jiazuo Mu, Yanshun Zhang +7
We introduce CADSpotting, an effective method for panoptic symbol spotting in large-scale architectural CAD drawings. Existing approaches often struggle with symbol diversity, scal…
Intrinsic PAPR: Tackling Misattribution in 3D Intrinsic Decomposition via Proximity Attention Point Rendering
Alireza Moazeni, Shichong Peng, Yanshu Zhang +2
Recent point-based intrinsic decomposition and inverse rendering methods have advanced the modelling of the shading and albedo of 3D scenes. However, we identify a fundamental limi…
PAPR in Motion: Seamless Point-level 3D Scene Interpolation
Shichong Peng, Yanshu Zhang, Ke Li
We propose the problem of point-level 3D scene interpolation, which aims to simultaneously reconstruct a 3D scene in two states from multiple views, synthesize smooth point-level i…
PAPR: Proximity Attention Point Rendering
Yanshu Zhang, Shichong Peng, Alireza Moazeni +1
Learning accurate and parsimonious point cloud representations of scene surfaces from scratch remains a challenge in 3D representation learning. Existing point-based methods often…
Fourier PlenOctrees for Dynamic Radiance Field Rendering in Real-time
Liao Wang, Jiakai Zhang, Xinhang Liu +6
Implicit neural representations such as Neural Radiance Field (NeRF) have focused mainly on modeling static objects captured under multi-view settings where real-time rendering can…
Editable Free-viewpoint Video Using a Layered Neural Representation
Jiakai Zhang, Xinhang Liu, Xinyi Ye +6
Generating free-viewpoint videos is critical for immersive VR/AR experience but recent neural advances still lack the editing ability to manipulate the visual perception for large…