activity
20212025
most citedImitating Human Behaviour with Diffusion Models

23 citations · 53 across the 10 of their papers we have counts for

collaborators

10 papers

cs.LG2025

Adapting Vision-Language Models for Evaluating World Models

Mariya Hendriksen, Tabish Rashid, David Bignell +5

World models - generative models that simulate environment dynamics conditioned on past observations and actions - are gaining prominence in planning, simulation, and embodied AI.…

cs.AI2025

Adapting a World Model for Trajectory Following in a 3D Game

Marko Tot, Shu Ishida, Abdelhak Lemkhenter +10

Imitation learning is a powerful tool for training agents by leveraging expert knowledge, and being able to replicate a given trajectory is an integral part of it. In complex envir…

cs.LG2024★ 2 cited

Scaling Laws for Pre-training Agents and World Models

Tim Pearce, Tabish Rashid, Dave Bignell +3

The performance of embodied agents has been shown to improve by increasing model parameters, dataset size, and compute. This has been demonstrated in domains from robotics to video…

cs.LG2023★ 1 cited

Visual Encoders for Data-Efficient Imitation Learning in Modern Video Games

Lukas Schäfer, Logan Jones, Anssi Kanervisto +7

Video games have served as useful benchmarks for the decision-making community, but going beyond Atari games towards modern games has been prohibitively expensive for the vast majo…

cs.AI2023★ 23 cited

Imitating Human Behaviour with Diffusion Models

Tim Pearce, Tabish Rashid, Anssi Kanervisto +8

Diffusion models have emerged as powerful generative models in the text-to-image domain. This paper studies their application as observation-to-action models for imitating human be…

cs.HC2023★ 16 cited

Navigates Like Me: Understanding How People Evaluate Human-Like AI in Video Games

Stephanie Milani, Arthur Juliani, Ida Momennejad +7

We aim to understand how people assess human likeness in navigation produced by people and artificially intelligent (AI) agents in a video game. To this end, we propose a novel AI…

cs.LG2022★ 2 cited

UniMASK: Unified Inference in Sequential Decision Problems

Micah Carroll, Orr Paradise, Jessy Lin +8

Randomly masking and predicting word tokens has been a successful approach in pre-training language models for a variety of downstream tasks. In this work, we observe that the same…

cs.AI2022★ 1 cited

Go-Explore Complex 3D Game Environments for Automated Reachability Testing

Cong Lu, Raluca Georgescu, Johan Verwey

Modern AAA video games feature huge game levels and maps which are increasingly hard for level testers to cover exhaustively. As a result, games often ship with catastrophic bugs s…

cs.LG2022★ 1 cited

Towards Flexible Inference in Sequential Decision Problems via Bidirectional Transformers

Micah Carroll, Jessy Lin, Orr Paradise +8

Randomly masking and predicting word tokens has been a successful approach in pre-training language models for a variety of downstream tasks. In this work, we observe that the same…

cs.AI2021★ 7 cited

Navigation Turing Test (NTT): Learning to Evaluate Human-Like Navigation

Sam Devlin, Raluca Georgescu, Ida Momennejad +6

A key challenge on the path to developing agents that learn complex human-like behavior is the need to quickly and accurately quantify human-likeness. While human assessments of su…