7 papers
AI Native Games: A Survey and Roadmap
Zhiyue Xu, Fandi Meng, Kaijie Xu +3
Generative AI now enables games to produce dialogue, quests, characters, images, and worlds at runtime. Yet generation alone does not make a game AI-native, nor does it guarantee p…
Navigating the Safety-Fidelity Trade-off: Massive-Variate Time Series Forecasting for Power Systems via Probabilistic Scenarios
Kaijie Xu, Anqi Wang, Xilin Dai
Probabilistic forecasting models are increasingly deployed on multivariate systems with distinct channel physics and operational constraints, but existing benchmarks evaluate neith…
Deconstructing Open-World Game Mission Design Formula: A Thematic Analysis Using an Action-Block Framework
Kaijie Xu, Yiwei Zhang, Brian Yang +1
Open-world missions often rely on repeated formulas, yet designers lack systematic ways to examine pacing, variation, and experiential balance across large portfolios. We introduce…
CSP4SDG: Constraint and Information-Theory Based Role Identification in Social Deduction Games with LLM-Enhanced Inference
Kaijie Xu, Fandi Meng, Clark Verbrugge +1
In Social Deduction Games (SDGs) such as Avalon, Mafia, and Werewolf, players conceal their identities and deliberately mislead others, making hidden-role inference a central and d…
Adaptive Visual Navigation Assistant in 3D RPGs
Kaijie Xu, Clark Verbrugge
In complex 3D game environments, players rely on visual affordances to spot map transition points. Efficient identification of such points is important to client-side auto-mapping,…
A Database-Driven Framework for 3D Level Generation with LLMs
Kaijie Xu, Clark Verbrugge
Procedural Content Generation for 3D game levels faces challenges in balancing spatial coherence, navigational functionality, and adaptable gameplay progression across multi-floor…