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20212025
most citedAn Improved GPU-Based Ray-Shooting Code For Gravitational Microlensing

21 citations · 41 across the 6 of their papers we have counts for

collaborators

8 papers

astro-ph.GA2025

The Magnified Waltz: Simulating Light Curves of Binary Stars Passing through Micro-Caustics in Strong Lensing Galaxy Clusters

Wenwen Zheng, Xiaoting Fu, Yang Chen +5

Individual stars located near the caustics of galaxy clusters can undergo extreme magnification when crossing micro-caustics, rendering them observable even at cosmological distanc…

astro-ph.HE2024

Plasma lensing interpretation of FRB 20201124A bursts at the end of September 2021

Xuechun Chen, Bin Hu, Pei Wang +3

When the radio photons propagate through a non-uniform electron density volume, the plasma lensing effect can induce an extreme magnification to the observed flux at certain freque…

astro-ph.GA2023

Theoretical Analysis of Random Scattering Induced by Microlensing

Wenwen Zheng, Hou-Zun Chen, Xuechun Chen +1

Theoretical investigations into the deflection angle caused by microlenses offer a direct path to uncovering principles of the cosmological microlensing effect. This work specifica…

astro-ph.GA2023

Simulation Of The Microlensing Effect Near The Critical Curve Of The Galaxy Cluster

Xuliu Yang, Xuechun Chen, Wenwen Zheng +1

In the smooth mass distribution model, the critical curve represents a line with magnification divergence on the image plane in a strong gravitational lensing system. Considering t…

astro-ph.CO2022★ 20 cited

Wave effect of gravitational waves intersected with a microlens field: a new algorithm and supplementary study

Xikai Shan, Guoliang Li, Xuechun Chen +2

The increase in gravitational wave (GW) events has allowed receiving strong lensing image pairs of GWs. However, the wave effect (diffraction and interference) due to the microlens…

astro-ph.IM2022★ 21 cited

An Improved GPU-Based Ray-Shooting Code For Gravitational Microlensing

Wenwen Zheng, Xuechun Chen, Guoliang Li +1

We present an improved inverse ray-shooting code based on GPUs for generating microlensing magnification maps. In addition to introducing GPUs for acceleration, we put the efforts…