2 papers
cs.HC2026
Exploring the Effect of Heights and User Stance on User Experience in Extended Reality Climbing
Tanja Kojić, Nathan Kirchner, Maurizio Vergari +3
Virtual environments (VEs) are increasingly used for immersive experiences, training simulations, and entertainment, yet factors such as height perception and user stance can signi…
cs.RO2021
Toolbox Spotter: A Computer Vision System for Real World Situational Awareness in Heavy Industries
Stuart Eiffert, Alexander Wendel, Peter Colborne-Veel +3
The majority of fatalities and traumatic injuries in heavy industries involve mobile plant and vehicles, often resulting from a lapse of attention or communication. Existing approa…