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20212023
most citedRhythmic Gesticulator: Rhythm-Aware Co-Speech Gesture Synthesis with Hierarchical Neural Embeddings

122 citations · 314 across the 9 of their papers we have counts for

collaborators

9 papers

cs.CV2023★ 1 cited

Robust Dancer: Long-term 3D Dance Synthesis Using Unpaired Data

Bin Feng, Tenglong Ao, Zequn Liu +3

How to automatically synthesize natural-looking dance movements based on a piece of music is an incrementally popular yet challenging task. Most existing data-driven approaches req…

cs.CV2023★ 8 cited

GestureDiffuCLIP: Gesture Diffusion Model with CLIP Latents

Tenglong Ao, Zeyi Zhang, Libin Liu

The automatic generation of stylized co-speech gestures has recently received increasing attention. Previous systems typically allow style control via predefined text labels or exa…

cs.GR2022★ 82 cited

ControlVAE: Model-Based Learning of Generative Controllers for Physics-Based Characters

Heyuan Yao, Zhenhua Song, Baoquan Chen +1

In this paper, we introduce ControlVAE, a novel model-based framework for learning generative motion control policies based on variational autoencoders (VAE). Our framework can lea…

cs.CV2022★ 10 cited

MotionBERT: A Unified Perspective on Learning Human Motion Representations

Wentao Zhu, Xiaoxuan Ma, Zhaoyang Liu +3

We present a unified perspective on tackling various human-centric video tasks by learning human motion representations from large-scale and heterogeneous data resources. Specifica…

cs.SD2022★ 122 cited

Rhythmic Gesticulator: Rhythm-Aware Co-Speech Gesture Synthesis with Hierarchical Neural Embeddings

Tenglong Ao, Qingzhe Gao, Yuke Lou +2

Automatic synthesis of realistic co-speech gestures is an increasingly important yet challenging task in artificial embodied agent creation. Previous systems mainly focus on genera…

cs.GR2022★ 1 cited

Neural3Points: Learning to Generate Physically Realistic Full-body Motion for Virtual Reality Users

Yongjing Ye, Libin Liu, Lei Hu +1

Animating an avatar that reflects a user's action in the VR world enables natural interactions with the virtual environment. It has the potential to allow remote users to communica…

cs.GR2022

Learning to Use Chopsticks in Diverse Gripping Styles

Zeshi Yang, KangKang Yin, Libin Liu

Learning dexterous manipulation skills is a long-standing challenge in computer graphics and robotics, especially when the task involves complex and delicate interactions between t…

cs.CV2021★ 3 cited

Unsupervised Co-part Segmentation through Assembly

Qingzhe Gao, Bin Wang, Libin Liu +1

Co-part segmentation is an important problem in computer vision for its rich applications. We propose an unsupervised learning approach for co-part segmentation from images. For th…

cs.GR2021★ 87 cited

Learning Skeletal Articulations with Neural Blend Shapes

Peizhuo Li, Kfir Aberman, Rana Hanocka +3

Animating a newly designed character using motion capture (mocap) data is a long standing problem in computer animation. A key consideration is the skeletal structure that should c…