activity
20202026
most citedRisGraph: A Real-Time Streaming System for Evolving Graphs to Support Sub-millisecond Per-update Analysis at Millions Ops/s

56 citations · 71 across the 6 of their papers we have counts for

collaborators

6 papers

cs.CL2026

Puro-2B: Poor Lab's Qwen2-1.5B Trained on RTX 5090 within $5090

Kairong Luo, Jiarui Cui, Yaorui Yin +8

Language model pretraining has become almost synonymous with prohibitive cost, placing it out of reach for much of the academic and open-source communities. Although strong open-so…

cs.PL2026

Mat2Boundary: Treating User-Defined Boundary Condition as SpMV for Distributed PDE Solvers on Block-Structured Grids

Yanzheng Cai, Mingzhe Zhang, Shengqi Chen +2

Boundary-condition (BC) handling is a major source of complexity in PDE solvers on structured and block-structured grids, especially for high-order methods and distributed-memory e…

cs.CL2025

PCMind-2.1-Kaiyuan-2B Technical Report

Kairong Luo, Zhenbo Sun, Xinyu Shi +9

The rapid advancement of Large Language Models (LLMs) has resulted in a significant knowledge gap between the open-source community and industry, primarily because the latter relie…

cs.LG2025

BadGraph: A Backdoor Attack Against Latent Diffusion Model for Text-Guided Graph Generation

Liang Ye, Shengqin Chen, Jiazhu Dai

The rapid progress of graph generation has raised new security concerns, particularly regarding backdoor vulnerabilities. Though prior work has explored backdoor attacks against di…

cs.CL2021★ 15 cited

CPM-2: Large-scale Cost-effective Pre-trained Language Models

Zhengyan Zhang, Yuxian Gu, Xu Han +16

In recent years, the size of pre-trained language models (PLMs) has grown by leaps and bounds. However, efficiency issues of these large-scale PLMs limit their utilization in real-…

cs.DB2020★ 56 cited

RisGraph: A Real-Time Streaming System for Evolving Graphs to Support Sub-millisecond Per-update Analysis at Millions Ops/s

Guanyu Feng, Zixuan Ma, Daixuan Li +4

Evolving graphs in the real world are large-scale and constantly changing, as hundreds of thousands of updates may come every second. Monotonic algorithms such as Reachability and…