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cs.CV2026
4DCodeBench: Benchmarking Agents on Inverse Graphics of Dynamic Scenes
Ruihong Shen, Žiga Kovačič, Peter Kulits +6
We introduce 4DCodeBench, a benchmark for 4D inverse graphics through code generation, in which agents reconstruct dynamic scenes from video as executable graphics programs. To acc…
cs.CV2026
BrickNet: Graph-Backed Generative Brick Assembly
Peter Kulits, Cordelia Schmid
We train a language model to generate LEGO-brick build sequences. While prior work has been restricted to discrete, voxel-like towers, we consider a much broader set of pieces, enc…