2 papers
cs.CV2026
TemporalGS: Training-Free Plug-and-Play Acceleration for 3D Gaussian Splatting Rendering via Temporal Priors
Yuhongze Zhou, Zihao Yang, Xinxin Zuo +1
3D Gaussian Splatting (3DGS) has revolutionized novel-view synthesis with its fast and high-fidelity rendering. However, rendering at high FPS and low latency across various scenes…
cs.CV2025
IMFine: 3D Inpainting via Geometry-guided Multi-view Refinement
Zhihao Shi, Dong Huo, Yuhongze Zhou +4
Current 3D inpainting and object removal methods are largely limited to front-facing scenes, facing substantial challenges when applied to diverse, "unconstrained" scenes where the…