14 citations · 19 across the 5 of their papers we have counts for
5 papers
Two-Stage Gaussian Splatting Optimization for Outdoor Scene Reconstruction
Deborah Pintani, Ariel Caputo, Noah Lewis +3
Outdoor scene reconstruction remains challenging due to the stark contrast between well-textured, nearby regions and distant backgrounds dominated by low detail, uneven illuminatio…
Eyes on teleporting: comparing locomotion techniques in Virtual Reality with respect to presence, sickness and spatial orientation
Ariel Caputo, Massimo Zancanaro, Andrea Giachetti
This work compares three locomotion techniques for an immersive VR environment: two different types of teleporting (with and without animation) and a manual (joystick-based) techni…
SHREC 2022 Track on Online Detection of Heterogeneous Gestures
Ariel Caputo, Marco Emporio, Andrea Giachetti +10
This paper presents the outcomes of a contest organized to evaluate methods for the online recognition of heterogeneous gestures from sequences of 3D hand poses. The task is the de…
Real vs Simulated Foveated Rendering to Reduce Visual Discomfort in Virtual Reality
Ariel Caputo, Andrea Giachetti, Salwa Abkal +2
In this paper, a study aimed at investigating the effects of real (using eye tracking to determine the fixation) and simulated foveated blurring in immersive Virtual Reality is pre…
SHREC 2021: Track on Skeleton-based Hand Gesture Recognition in the Wild
Ariel Caputo, Andrea Giachetti, Simone Soso +16
Gesture recognition is a fundamental tool to enable novel interaction paradigms in a variety of application scenarios like Mixed Reality environments, touchless public kiosks, ente…