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20212026
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cs.CV2026

Beauty is in the AI of the beholder: MLLMs systematically overrate facial attractiveness

Santiago Grandas, Juan Sebastian Cely-Acosta, Mohit Mendiratta +2

Beauty assessments from Multimodal Large Language Models (MLLMs) are increasingly popular amongst users, companies, and aestheticians. This raises the question of whether these AI…

cs.CV2026

EmoteGPT: 3D Human Facial Expressions from Natural Language Descriptions

Haoran Wang, Mohit Mendiratta, Christian Theobalt +1

Precise control of 3D facial expressions from text is crucial for virtual avatars, animation, and human-computer interaction, yet existing text-to-3D methods jointly generate ident…

cs.CV2025

Audio-Driven Universal Gaussian Head Avatars

Kartik Teotia, Helge Rhodin, Mohit Mendiratta +3

We introduce the first method for audio-driven universal photorealistic avatar synthesis, combining a person-agnostic speech model with our novel Universal Head Avatar Prior (UHAP)…

cs.CV2024

TEDRA: Text-based Editing of Dynamic and Photoreal Actors

Basavaraj Sunagad, Heming Zhu, Mohit Mendiratta +3

Over the past years, significant progress has been made in creating photorealistic and drivable 3D avatars solely from videos of real humans. However, a core remaining challenge is…

cs.CV2024

FaceGPT: Self-supervised Learning to Chat about 3D Human Faces

Haoran Wang, Mohit Mendiratta, Christian Theobalt +1

We introduce FaceGPT, a self-supervised learning framework for Large Vision-Language Models (VLMs) to reason about 3D human faces from images and text. Typical 3D face reconstructi…

cs.CV2024

Zero-Shot Video Semantic Segmentation based on Pre-Trained Diffusion Models

Qian Wang, Abdelrahman Eldesokey, Mohit Mendiratta +4

We introduce the first zero-shot approach for Video Semantic Segmentation (VSS) based on pre-trained diffusion models. A growing research direction attempts to employ diffusion mod…

cs.CV2023

AvatarStudio: Text-driven Editing of 3D Dynamic Human Head Avatars

Mohit Mendiratta, Xingang Pan, Mohamed Elgharib +6

Capturing and editing full head performances enables the creation of virtual characters with various applications such as extended reality and media production. The past few years…