activity
20182026
most citedDrag Your GAN: Interactive Point-based Manipulation on the Generative Image Manifold

205 citations · 306 across the 16 of their papers we have counts for

collaborators

17 papers

cs.CV2026

Differentiable Polarized Path Tracing

Pramod Rao, Jérémy Riviere, Xilong Zhou +6

Physically based differentiable rendering has proven to be a powerful tool for inverse rendering problems (e.g., 3D reconstruction, reflectance estimation, lighting estimation). Ho…

cs.CV2026

LegacyAvatars: Volumetric Face Avatars For Traditional Graphics Pipelines

Safa C. Medin, Gengyan Li, Ziqian Bai +8

We introduce a novel representation for efficient classical rendering of photorealistic 3D face avatars. Leveraging recent advances in radiance fields anchored to parametric face m…

cs.CV2025

3DPR: Single Image 3D Portrait Relight using Generative Priors

Pramod Rao, Abhimitra Meka, Xilong Zhou +11

Rendering novel, relit views of a human head, given a monocular portrait image as input, is an inherently underconstrained problem. The traditional graphics solution is to explicit…

cs.CV2025

EgoSocial: Benchmarking Proactive Intervention Ability of Omnimodal LLMs via Egocentric Social Interaction Perception

Xijun Wang, Tanay Sharma, Achin Kulshrestha +3

As AR/VR technologies become integral to daily life, there's a growing need for AI that understands human social dynamics from an egocentric perspective. However, current LLMs ofte…

cs.CV2025

TeGA: Texture Space Gaussian Avatars for High-Resolution Dynamic Head Modeling

Gengyan Li, Paulo Gotardo, Timo Bolkart +5

Sparse volumetric reconstruction and rendering via 3D Gaussian splatting have recently enabled animatable 3D head avatars that are rendered under arbitrary viewpoints with impressi…

cs.CV2024★ 14 cited

Cafca: High-quality Novel View Synthesis of Expressive Faces from Casual Few-shot Captures

Marcel C. Bühler, Gengyan Li, Erroll Wood +13

Volumetric modeling and neural radiance field representations have revolutionized 3D face capture and photorealistic novel view synthesis. However, these methods often require hund…

cs.CV2024★ 13 cited

Lite2Relight: 3D-aware Single Image Portrait Relighting

Pramod Rao, Gereon Fox, Abhimitra Meka +8

Achieving photorealistic 3D view synthesis and relighting of human portraits is pivotal for advancing AR/VR applications. Existing methodologies in portrait relighting demonstrate…

cs.CV2024★ 2 cited

FaceFolds: Meshed Radiance Manifolds for Efficient Volumetric Rendering of Dynamic Faces

Safa C. Medin, Gengyan Li, Ruofei Du +5

3D rendering of dynamic face captures is a challenging problem, and it demands improvements on several fronts$\unicode{x2014}$photorealism, efficiency, compatibility, and configura…

cs.CV2024

One2Avatar: Generative Implicit Head Avatar For Few-shot User Adaptation

Zhixuan Yu, Ziqian Bai, Abhimitra Meka +6

Traditional methods for constructing high-quality, personalized head avatars from monocular videos demand extensive face captures and training time, posing a significant challenge…

cs.CV2023★ 205 cited

Drag Your GAN: Interactive Point-based Manipulation on the Generative Image Manifold

Xingang Pan, Ayush Tewari, Thomas Leimkühler +3

Synthesizing visual content that meets users' needs often requires flexible and precise controllability of the pose, shape, expression, and layout of the generated objects. Existin…

cs.CV2023★ 1 cited

Learning Personalized High Quality Volumetric Head Avatars from Monocular RGB Videos

Ziqian Bai, Feitong Tan, Zeng Huang +12

We propose a method to learn a high-quality implicit 3D head avatar from a monocular RGB video captured in the wild. The learnt avatar is driven by a parametric face model to achie…

cs.CV2022★ 31 cited

EyeNeRF: A Hybrid Representation for Photorealistic Synthesis, Animation and Relighting of Human Eyes

Gengyan Li, Abhimitra Meka, Franziska Müller +3

A unique challenge in creating high-quality animatable and relightable 3D avatars of people is modeling human eyes. The challenge of synthesizing eyes is multifold as it requires 1…

cs.CV2022

VoLux-GAN: A Generative Model for 3D Face Synthesis with HDRI Relighting

Feitong Tan, Sean Fanello, Abhimitra Meka +6

We propose VoLux-GAN, a generative framework to synthesize 3D-aware faces with convincing relighting. Our main contribution is a volumetric HDRI relighting method that can efficien…

cs.CV2021

Self-supervised Outdoor Scene Relighting

Ye Yu, Abhimitra Meka, Mohamed Elgharib +3

Outdoor scene relighting is a challenging problem that requires good understanding of the scene geometry, illumination and albedo. Current techniques are completely supervised, req…

cs.CV2021

VariTex: Variational Neural Face Textures

Marcel C. Bühler, Abhimitra Meka, Gengyan Li +2

Deep generative models can synthesize photorealistic images of human faces with novel identities. However, a key challenge to the wide applicability of such techniques is to provid…

cs.CV2019★ 25 cited

Real-Time Global Illumination Decomposition of Videos

Abhimitra Meka, Mohammad Shafiei, Michael Zollhoefer +2

We propose the first approach for the decomposition of a monocular color video into direct and indirect illumination components in real time. We retrieve, in separate layers, the c…

cs.CV2018★ 15 cited

LIME: Live Intrinsic Material Estimation

Abhimitra Meka, Maxim Maximov, Michael Zollhoefer +4

We present the first end to end approach for real time material estimation for general object shapes with uniform material that only requires a single color image as input. In addi…