3 citations · 3 across the 3 of their papers we have counts for
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cs.GR2026
HiPR: Hierarchical Progressive Rendering for Immediate Feedback
Rafael Padilla, Andrew Tate, Dhruv Ram +1
Hierarchical Progressive Rendering (HiPR) is a dynamic render-scheduling algorithm that makes interactive path tracing finally feel real-time. While most renderers recompute the en…
cs.GR2023
Shortest Path to Boundary for Self-Intersecting Meshes
He Chen, Elie Diaz, Cem Yuksel
We introduce a method for efficiently computing the exact shortest path to the boundary of a mesh from a given internal point in the presence of self-intersections. We provide a fo…
cs.GR2021★ 3 cited
Particle Merging-and-Splitting
Nghia Truong, Cem Yuksel, Chakrit Watcharopas +2
Robustly handling collisions between individual particles in a large particle-based simulation has been a challenging problem. We introduce particle merging-and-splitting, a simple…