collaborators

7 papers

cs.AI2026

DSLE: A Learning Environment for Dark Souls Boss Encounters

Derin Gezgin, Jim O'Connor, Tanner Goodwin +1

We introduce the Dark Souls Learning Environment (DSLE), a containerized platform that presents all 22 boss encounters of Dark Souls: Remastered as game-playing agent benchmarks th…

cs.SE2026

PoC-Gym: Towards More Reliable LLM-Assisted Proof-of-Concept Exploit Generation

Derin Gezgin, Amartya Das, Shinhae Kim +3

Recently Large Language Models (LLMs) have been used in security-related tasks, including generating proof-of-concept (PoC) exploits. Several LLM-assisted approaches have been prop…

cs.NE2025

Playing Atari Space Invaders with Sparse Cosine Optimized Policy Evolution

Jim O'Connor, Jay B. Nash, Derin Gezgin +1

Evolutionary approaches have previously been shown to be effective learning methods for a diverse set of domains. However, the domain of game-playing poses a particular challenge f…

cs.NE2025

Evolutionary Optimization of Deep Learning Agents for Sparrow Mahjong

Jim O'Connor, Derin Gezgin, Gary B. Parker

We present Evo-Sparrow, a deep learning-based agent for AI decision-making in Sparrow Mahjong, trained by optimizing Long Short-Term Memory (LSTM) networks using Covariance Matrix…

cs.NE2025

Evolving Neural Controllers for Xpilot-AI Racing Using Neuroevolution of Augmenting Topologies

Jim O'Connor, Nicholas Lorentzen, Gary B. Parker +1

This paper investigates the development of high-performance racing controllers for a newly implemented racing mode within the Xpilot-AI platform, utilizing the Neuro Evolution of A…

cs.RO2025

SCOPE for Hexapod Gait Generation

Jim O'Connor, Jay B. Nash, Derin Gezgin +1

Evolutionary methods have previously been shown to be an effective learning method for walking gaits on hexapod robots. However, the ability of these algorithms to evolve an effect…