4 citations · 6 across the 6 of their papers we have counts for
7 papers
Domain-Agnostic Incremental Learning for Sound Classification. A DCASE 2026 Challenge task
Riccardo Casciotti, Manjunath Mulimani, Manu Harju +2
This paper presents the Domain-Agnostic Incremental Learning for Audio Classification Task of the DCASE 2026 Challenge. Incremental learning refers to sequentially learning new tas…
Sound event detection with audio-text models and heterogeneous temporal annotations
Manu Harju, Annamaria Mesaros
Recent advances in generating synthetic captions based on audio and related metadata allow using the information contained in natural language as input for other audio tasks. In th…
DCASE 2024 Task 4: Sound Event Detection with Heterogeneous Data and Missing Labels
Samuele Cornell, Janek Ebbers, Constance Douwes +4
The Detection and Classification of Acoustic Scenes and Events Challenge Task 4 aims to advance sound event detection (SED) systems in domestic environments by leveraging training…
Evaluating Classification Systems Against Soft Labels with Fuzzy Precision and Recall
Manu Harju, Annamaria Mesaros
Classification systems are normally trained by minimizing the cross-entropy between system outputs and reference labels, which makes the Kullback-Leibler divergence a natural choic…
Training sound event detection with soft labels from crowdsourced annotations
Irene Martín-Morató, Manu Harju, Paul Ahokas +1
In this paper, we study the use of soft labels to train a system for sound event detection (SED). Soft labels can result from annotations which account for human uncertainty about…
Crowdsourcing strong labels for sound event detection
Irene Martín-Morató, Manu Harju, Annamaria Mesaros
Strong labels are a necessity for evaluation of sound event detection methods, but often scarcely available due to the high resources required by the annotation task. We present a…
On probabilities of Risk type board game combats
Manu Harju
Risk is a well-known turn based board game where the primary objective is nothing less than the world domination. Gameplay is based on battles between armies located in adjacent te…