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researcher

Emily Halina

5 papers hereh-index 327 citations9 works total

Matching runs newest-first, so older work may not be attached to this profile yet.

author position
  • first author5

Across the 5 of 5 papers where every author was matched, so the position is known.

fields
  • cs.LG3
  • cs.AI2

identity via Semantic Scholar / OpenAlex

activity
20212026
most citedTaikoNation: Patterning-focused Chart Generation for Rhythm Action Games

8 citations · 11 across the 5 of their papers we have counts for

collaborators
Showing cs.AIShow all

2 papers · 1 filter

cs.AI2026

Representing and Generating Levels Over Time through Playtrace Reconstructive Partitioning

Emily Halina, Matthew Guzdial

Video games are a dynamic medium experienced over time. While there are many Procedural Content Generation (PCG) approaches for generating video game levels, they often use represe…

cs.AI2023

Tree-Based Reconstructive Partitioning: A Novel Low-Data Level Generation Approach

Emily Halina, Matthew Guzdial

Procedural Content Generation (PCG) is the algorithmic generation of content, often applied to games. PCG and PCG via Machine Learning (PCGML) have appeared in published games. How…

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Not affiliated with arXiv. Researcher data from Semantic Scholar (ODC-BY) and OpenAlex.