9 citations · 16 across the 2 of their papers we have counts for
2 papers
cs.AI2022★ 7 cited
Generating Real-Time Strategy Game Units Using Search-Based Procedural Content Generation and Monte Carlo Tree Search
Kynan Sorochan, Matthew Guzdial
Real-Time Strategy (RTS) game unit generation is an unexplored area of Procedural Content Generation (PCG) research, which leaves the question of how to automatically generate inte…
cs.LG2021★ 9 cited
Generating Lode Runner Levels by Learning Player Paths with LSTMs
Kynan Sorochan, Jerry Chen, Yakun Yu +1
Machine learning has been a popular tool in many different fields, including procedural content generation. However, procedural content generation via machine learning (PCGML) appr…