1 citations · 1 across the 2 of their papers we have counts for
2 papers
cs.NE2022★ 1 cited
EvolvingBehavior: Towards Co-Creative Evolution of Behavior Trees for Game NPCs
Nathan Partlan, Luis Soto, Jim Howe +3
To assist game developers in crafting game NPCs, we present EvolvingBehavior, a novel tool for genetic programming to evolve behavior trees in Unreal Engine 4. In an initial evalua…
cs.HC2021
Design-Driven Requirements for Computationally Co-Creative Game AI Design Tools
Nathan Partlan, Erica Kleinman, Jim Howe +3
Game AI designers must manage complex interactions between the AI character, the game world, and the player, while achieving their design visions. Computational co-creativity tools…