activity
20212026
most citedHoloported Characters: Real-time Free-viewpoint Rendering of Humans from Sparse RGB Cameras

2 citations · 4 across the 8 of their papers we have counts for

collaborators

10 papers

cs.CV2026

AvatarDynamizer: From Static to Dynamic Human Avatars via Generative Dynamic Textures

Guoxing Sun, Heming Zhu, Linjie Lyu +3

For full-body avatars, modeling surface dynamics is crucial for overcoming the uncanny valley and achieving perceptual realism. Person-agnostic methods recover static 3D avatars fr…

cs.CV2026

MUA: Mobile Ultra-detailed Animatable Avatars

Heming Zhu, Guoxing Sun, Marc Habermann

Building photorealistic, animatable full-body digital humans remains a longstanding challenge in computer graphics and vision. Recent advances in animatable avatar modeling have la…

cs.GR2025

Hyper Diffusion Avatars: Dynamic Human Avatar Generation using Network Weight Space Diffusion

Dongliang Cao, Guoxing Sun, Marc Habermann +1

Creating human avatars is a highly desirable yet challenging task. Recent advancements in radiance field rendering have achieved unprecedented photorealism and real-time performanc…

cs.CV2025

UMA: Ultra-detailed Human Avatars via Multi-level Surface Alignment

Heming Zhu, Guoxing Sun, Christian Theobalt +1

Learning an animatable and clothed human avatar model with vivid dynamics and photorealistic appearance from multi-view videos is an important foundational research problem in comp…

cs.CV2025

EVA: Expressive Virtual Avatars from Multi-view Videos

Hendrik Junkawitsch, Guoxing Sun, Heming Zhu +2

With recent advancements in neural rendering and motion capture algorithms, remarkable progress has been made in photorealistic human avatar modeling, unlocking immense potential f…

cs.CV2024★ 1 cited

Real-time Free-view Human Rendering from Sparse-view RGB Videos using Double Unprojected Textures

Guoxing Sun, Rishabh Dabral, Heming Zhu +3

Real-time free-view human rendering from sparse-view RGB inputs is a challenging task due to the sensor scarcity and the tight time budget. To ensure efficiency, recent methods lev…

cs.CV2024

MetaCap: Meta-learning Priors from Multi-View Imagery for Sparse-view Human Performance Capture and Rendering

Guoxing Sun, Rishabh Dabral, Pascal Fua +2

Faithful human performance capture and free-view rendering from sparse RGB observations is a long-standing problem in Vision and Graphics. The main challenges are the lack of obser…

cs.CV2023★ 2 cited

Holoported Characters: Real-time Free-viewpoint Rendering of Humans from Sparse RGB Cameras

Ashwath Shetty, Marc Habermann, Guoxing Sun +3

We present the first approach to render highly realistic free-viewpoint videos of a human actor in general apparel, from sparse multi-view recording to display, in real-time at an…

cs.CV2022

NeuralHOFusion: Neural Volumetric Rendering under Human-object Interactions

Yuheng Jiang, Suyi Jiang, Guoxing Sun +5

4D modeling of human-object interactions is critical for numerous applications. However, efficient volumetric capture and rendering of complex interaction scenarios, especially fro…

cs.CV2021★ 1 cited

Neural Free-Viewpoint Performance Rendering under Complex Human-object Interactions

Guoxing Sun, Xin Chen, Yizhang Chen +6

4D reconstruction of human-object interaction is critical for immersive VR/AR experience and human activity understanding. Recent advances still fail to recover fine geometry and t…