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Runze Chen

Beijing University of Posts and Telecommunications

1 paper hereh-index 8216 citations23 works total

Matching runs newest-first, so older work may not be attached to this profile yet.

author position
  • first author1

Across the 1 of 1 paper where every author was matched, so the position is known.

fields
  • cs.CV1
affiliations
  • Beijing University of Posts and Telecommunications
  • Institute of Computing Technology, Chinese Academy of Sciences
ORCID 0000-0002-6599-7898
same name
  • Runze Chen — 1 paper, h 0
  • Runze Chen — 1 paper, h 8

Either other researchers who publish under this name, or the same person where the external sources have not merged their records.

identity via Semantic Scholar / OpenAlex

collaborators
Showing cs.CVShow all

4 papers · 1 filter

cs.CV2024

Structure-Centric Robust Monocular Depth Estimation via Knowledge Distillation

Runze Chen, Haiyong Luo, Fang Zhao +4

Monocular depth estimation, enabled by self-supervised learning, is a key technique for 3D perception in computer vision. However, it faces significant challenges in real-world sce…

cs.CV2024

The RoboDepth Challenge: Methods and Advancements Towards Robust Depth Estimation

Lingdong Kong, Yaru Niu, Shaoyuan Xie +39

Accurate depth estimation under out-of-distribution (OoD) scenarios, such as adverse weather conditions, sensor failure, and noise contamination, is desirable for safety-critical a…

cs.CV2024

Map-Free Visual Relocalization Enhanced by Instance Knowledge and Depth Knowledge

Mingyu Xiao, Runze Chen, Haiyong Luo +3

Map-free relocalization technology is crucial for applications in autonomous navigation and augmented reality, but relying on pre-built maps is often impractical. It faces signific…

cs.CV2024

CSS: Overcoming Pose and Scene Challenges in Crowd-Sourced 3D Gaussian Splatting

Runze Chen, Mingyu Xiao, Haiyong Luo +5

We introduce Crowd-Sourced Splatting (CSS), a novel 3D Gaussian Splatting (3DGS) pipeline designed to overcome the challenges of pose-free scene reconstruction using crowd-sourced…

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