3 papers
cs.GR2024
pyGANDALF -- An open-source, Geometric, ANimation, Directed, Algorithmic, Learning Framework for Computer Graphics
John Petropoulos, Manos Kamarianakis, Antonis Protopsaltis +1
In computer graphics (CG) education, the challenge of finding modern, versatile tools is significant, particularly when integrating both legacy and advanced technologies. Tradition…
cs.GR2022
MAGES 4.0: Accelerating the world's transition to VR training and democratizing the authoring of the medical metaverse
Paul Zikas, Antonis Protopsaltis, Nick Lydatakis +14
In this work, we propose MAGES 4.0, a novel Software Development Kit (SDK) to accelerate the creation of collaborative medical training applications in VR/AR. Our solution is essen…
cs.GR2021
"Deep Cut": An all-in-one Geometric Algorithm for Unconstrained Cut, Tear and Drill of Soft-bodies in Mobile VR
Manos Kamarianakis, Nick Lydatakis, Antonis Protopsaltis +4
In this work, we present an integrated geometric framework: "deep- cut" that enables for the first time a user to geometrically and algorithmically cut, tear and drill the surface…