44 citations · 193 across the 28 of their papers we have counts for
6 papers · 1 filter
MatFormer: A Generative Model for Procedural Materials
Paul Guerrero, Miloš Hašan, Kalyan Sunkavalli +3
Procedural material graphs are a compact, parameteric, and resolution-independent representation that are a popular choice for material authoring. However, designing procedural mat…
PhotoScene: Photorealistic Material and Lighting Transfer for Indoor Scenes
Yu-Ying Yeh, Zhengqin Li, Yannick Hold-Geoffroy +5
Most indoor 3D scene reconstruction methods focus on recovering 3D geometry and scene layout. In this work, we go beyond this to propose PhotoScene, a framework that takes input im…
TileGen: Tileable, Controllable Material Generation and Capture
Xilong Zhou, Miloš Hašan, Valentin Deschaintre +3
Recent methods (e.g. MaterialGAN) have used unconditional GANs to generate per-pixel material maps, or as a prior to reconstruct materials from input photographs. These models can…
Differentiable Rendering of Neural SDFs through Reparameterization
Sai Praveen Bangaru, Michaël Gharbi, Tzu-Mao Li +7
We present a method to automatically compute correct gradients with respect to geometric scene parameters in neural SDF renderers. Recent physically-based differentiable rendering…
Interactive Portrait Harmonization
Jeya Maria Jose Valanarasu, He Zhang, Jianming Zhang +7
Current image harmonization methods consider the entire background as the guidance for harmonization. However, this may limit the capability for user to choose any specific object/…
Point-NeRF: Point-based Neural Radiance Fields
Qiangeng Xu, Zexiang Xu, Julien Philip +4
Volumetric neural rendering methods like NeRF generate high-quality view synthesis results but are optimized per-scene leading to prohibitive reconstruction time. On the other hand…