8 papers
GaussianArt: Unified Modeling of Geometry and Motion for Articulated Objects
Licheng Shen, Saining Zhang, Honghan Li +4
Reconstructing articulated objects is essential for building digital twins of interactive environments. However, prior methods typically decouple geometry and motion by first recon…
ArtHOI: Articulated Human-Object Interaction Synthesis by 4D Reconstruction from Video Priors
Zihao Huang, Tianqi Liu, Zhaoxi Chen +7
Synthesizing physically plausible articulated human-object interactions (HOI) without 3D/4D supervision remains a fundamental challenge. While recent zero-shot approaches leverage…
Light-X: Generative 4D Video Rendering with Camera and Illumination Control
Tianqi Liu, Zhaoxi Chen, Zihao Huang +8
Recent advances in illumination control extend image-based methods to video, yet still facing a trade-off between lighting fidelity and temporal consistency. Moving beyond relighti…
BokehFlow: Depth-Free Controllable Bokeh Rendering via Flow Matching
Yachuan Huang, Xianrui Luo, Qiwen Wang +6
Bokeh rendering simulates the shallow depth-of-field effect in photography, enhancing visual aesthetics and guiding viewer attention to regions of interest. Although recent approac…
Generative Photographic Control for Scene-Consistent Video Cinematic Editing
Huiqiang Sun, Liao Shen, Zhan Peng +9
Cinematic storytelling is profoundly shaped by the artful manipulation of photographic elements such as depth of field and exposure. These effects are crucial in conveying mood and…
MuGS: Multi-Baseline Generalizable Gaussian Splatting Reconstruction
Yaopeng Lou, Liao Shen, Tianqi Liu +4
We present Multi-Baseline Gaussian Splatting (MuGS), a generalized feed-forward approach for novel view synthesis that effectively handles diverse baseline settings, including spar…