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20212026
most citedInterpretable part-whole hierarchies and conceptual-semantic relationships in neural networks

2 citations · 2 across the 4 of their papers we have counts for

collaborators

6 papers

cs.GR2026

VolHuMe: a High-Resolution Large Scale Dataset of Volumetric Human Meshes

Giulia Martinelli, Niccolò Bisagno, Nicola Garau +2

We introduce VolHuMe, a dataset of high-quality 4D human scans captured with a state-of-the-art volumetric studio using 64 RGB and 32 depth cameras. VolHuMe contains individual cap…

cs.CV2025

SDFoam: Signed-Distance Foam for explicit surface reconstruction

Antonella Rech, Nicola Conci, Nicola Garau

Neural radiance fields (NeRF) have driven impressive progress in view synthesis by using ray-traced volumetric rendering. Splatting-based methods such as 3D Gaussian Splatting (3DG…

cs.CV2024

EPOCH: Jointly Estimating the 3D Pose of Cameras and Humans

Nicola Garau, Giulia Martinelli, Niccolò Bisagno +2

Monocular Human Pose Estimation (HPE) aims at determining the 3D positions of human joints from a single 2D image captured by a camera. However, a single 2D point in the image may…

cs.CV2023

A Unified Simulation Framework for Visual and Behavioral Fidelity in Crowd Analysis

Niccolò Bisagno, Nicola Garau, Antonio Luigi Stefani +1

Simulation is a powerful tool to easily generate annotated data, and a highly desirable feature, especially in those domains where learning models need large training datasets. Mac…

cs.CV20222 cited

Interpretable part-whole hierarchies and conceptual-semantic relationships in neural networks

Nicola Garau, Niccolò Bisagno, Zeno Sambugaro +1

Deep neural networks achieve outstanding results in a large variety of tasks, often outperforming human experts. However, a known limitation of current neural architectures is the…

cs.CV2021

DECA: Deep viewpoint-Equivariant human pose estimation using Capsule Autoencoders

Nicola Garau, Niccolò Bisagno, Piotr Bródka +1

Human Pose Estimation (HPE) aims at retrieving the 3D position of human joints from images or videos. We show that current 3D HPE methods suffer a lack of viewpoint equivariance, n…