10 citations · 24 across the 8 of their papers we have counts for
8 papers
SAM 3D: 3Dfy Anything in Images
SAM 3D Team, Xingyu Chen, Fu-Jen Chu +20
We present SAM 3D, a generative model for visually grounded 3D object reconstruction, predicting geometry, texture, and layout from a single image. SAM 3D excels in natural images,…
PGC: Physics-Based Gaussian Cloth from a Single Pose
Michelle Guo, Matt Jen-Yuan Chiang, Igor Santesteban +9
We introduce a novel approach to reconstruct simulation-ready garments with intricate appearance. Despite recent advancements, existing methods often struggle to balance the need f…
CRAFT: Designing Creative and Functional 3D Objects
Michelle Guo, Mia Tang, Hannah Cha +3
For designing a wide range of everyday objects, the design process should be aware of both the human body and the underlying semantics of the design specification. However, these t…
Learning to Design and Use Tools for Robotic Manipulation
Ziang Liu, Stephen Tian, Michelle Guo +2
When limited by their own morphologies, humans and some species of animals have the remarkable ability to use objects from the environment toward accomplishing otherwise impossible…
Learning Object-Centric Neural Scattering Functions for Free-Viewpoint Relighting and Scene Composition
Hong-Xing Yu, Michelle Guo, Alireza Fathi +5
Photorealistic object appearance modeling from 2D images is a constant topic in vision and graphics. While neural implicit methods (such as Neural Radiance Fields) have shown high-…
Differentiable Physics Simulation of Dynamics-Augmented Neural Objects
Simon Le Cleac'h, Hong-Xing Yu, Michelle Guo +5
We present a differentiable pipeline for simulating the motion of objects that represent their geometry as a continuous density field parameterized as a deep network. This includes…
Learning Diverse and Physically Feasible Dexterous Grasps with Generative Model and Bilevel Optimization
Albert Wu, Michelle Guo, C. Karen Liu
To fully utilize the versatility of a multi-fingered dexterous robotic hand for executing diverse object grasps, one must consider the rich physical constraints introduced by hand-…
DASH: Modularized Human Manipulation Simulation with Vision and Language for Embodied AI
Yifeng Jiang, Michelle Guo, Jiangshan Li +3
Creating virtual humans with embodied, human-like perceptual and actuation constraints has the promise to provide an integrated simulation platform for many scientific and engineer…