46 citations · 110 across the 4 of their papers we have counts for
4 papers · 1 filter
Surveyor: Facilitating Discovery Within Video Games for Blind and Low Vision Players
Vishnu Nair, Hanxiu 'Hazel' Zhu, Peize Song +2
Video games are increasingly accessible to blind and low vision (BLV) players, yet many aspects remain inaccessible. One aspect is the joy players feel when they explore environmen…
ImageAssist: Tools for Enhancing Touchscreen-Based Image Exploration Systems for Blind and Low Vision Users
Vishnu Nair, Hanxiu 'Hazel' Zhu, Brian A. Smith
Blind and low vision (BLV) users often rely on alt text to understand what a digital image is showing. However, recent research has investigated how touch-based image exploration o…
Uncovering Visually Impaired Gamers' Preferences for Spatial Awareness Tools Within Video Games
Vishnu Nair, Shao-en Ma, Ricardo E. Gonzalez Penuela +6
Sighted players gain spatial awareness within video games through sight and spatial awareness tools (SATs) such as minimaps. Visually impaired players (VIPs), however, must often r…
NavStick: Making Video Games Blind-Accessible via the Ability to Look Around
Vishnu Nair, Jay L. Karp, Samuel Silverman +4
Video games remain largely inaccessible to visually impaired people (VIPs). Today's blind-accessible games are highly simplified renditions of what sighted players enjoy, and they…