activity
20242026
collaborators

5 papers

cs.CV2026

InSpace: Structure-Aware 3D Indoor Scene Generation from a Single 360° Image

Gwanhyeong Koo, Hyunsu Kim, Youngji Kim +5

Recent advances in single image-to-3D generation have enabled high-quality asset synthesis, yet extending these capabilities to indoor scene generation remains challenging. Existin…

cs.CV2026

GLINT: Modeling Scene-Scale Transparency via Gaussian Radiance Transport

Youngju Na, Jaeseong Yun, Soohyun Ryu +3

While 3D Gaussian splatting has emerged as a powerful paradigm, it fundamentally fails to model transparency such as glass panels. The core challenge lies in decoupling the intertw…

cs.CV2026

Wid3R: Wide Field-of-View 3D Reconstruction via Camera Model Conditioning

Dongki Jung, Jaehoon Choi, Adil Qureshi +3

We present Wid3R, a feed-forward neural network for multi-view visual geometry reconstruction that supports wide field-of-view camera models. Unlike existing methods that assume re…

cs.CV2025

EDM: Equirectangular Projection-Oriented Dense Kernelized Feature Matching

Dongki Jung, Jaehoon Choi, Yonghan Lee +4

We introduce the first learning-based dense matching algorithm, termed Equirectangular Projection-Oriented Dense Kernelized Feature Matching (EDM), specifically designed for omnidi…

cs.CV2024

Mode-GS: Monocular Depth Guided Anchored 3D Gaussian Splatting for Robust Ground-View Scene Rendering

Yonghan Lee, Jaehoon Choi, Dongki Jung +4

We present a novel-view rendering algorithm, Mode-GS, for ground-robot trajectory datasets. Our approach is based on using anchored Gaussian splats, which are designed to overcome…