1 citations · 1 across the 5 of their papers we have counts for
6 papers
Active Inference for Interaction-Mediated Control of a High-Dimensional Robotic Arm
Fraser C. Paterson, Sebastian Stein, Markus Klar +2
We propose interaction-mediated control via Active Inference as a general architectural approach to high-dimensional control problems in Human--Computer Interaction (HCI). This arc…
An Active Inference Model of Mouse Point-and-Click Behaviour
Markus Klar, Sebastian Stein, Fraser Paterson +2
We explore the use of Active Inference (AIF) as a computational user model for spatial pointing, a key problem in Human-Computer Interaction (HCI). We present an AIF agent with con…
Active Inference and Human--Computer Interaction
Roderick Murray-Smith, John H. Williamson, Sebastian Stein
Active Inference is a closed-loop computational theoretical basis for understanding behaviour, based on agents with internal probabilistic generative models that encode their belie…
Using models of baseline gameplay to design for physical rehabilitation
Antoine Loriette, Baptiste Caramiaux, Sebastian Stein +1
Modified digital games manage to drive motivation in repetitive exercises needed for motor rehabilitation, however designing modifications that satisfy both rehabilitation and enga…
Evaluating Bayesian Model Visualisations
Sebastian Stein, John H. Williamson
Probabilistic models inform an increasingly broad range of business and policy decisions ultimately made by people. Recent algorithmic, computational, and software framework develo…
Forward and Inverse models in HCI:Physical simulation and deep learning for inferring 3D finger pose
Roderick Murray-Smith, John H. Williamson, Andrew Ramsay +3
We outline the role of forward and inverse modelling approaches in the design of human--computer interaction systems. Causal, forward models tend to be easier to specify and simula…